v0.1.1
Demo Release: Indigo v0.1.1
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox (currently used in Skyloft area)!
This release should produce a ROM with the following hash after patching: md5: b80cc1c8b4f0bb9693f87278d4a05598
.
If you get a different hash it probably isn't going to work.
indigo-v0.1.1-patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fix N64 exclusive crash happening when a certain actor spawns a dust effect
- Fixes to several visual glitches in the 2nd main dungeon
- Link's run animation with putaway equipment sped up slightly to mitigate foot sliding effect
- Faster movement speed now active when 1handed items are held (bow, hookshot, bottles)
- Bombchus no longer automatically place the player into first person mode
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!