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v0.1.9

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@krm01 krm01 released this 02 Aug 15:59

Demo Release: Indigo v0.1.9

Public demo version!

Huge thanks to Zel for graciously providing code for the new skybox!

This release should produce a ROM with the following hash after patching: md5: 78036e7d8c9e6b3e91ec65ecbed22d02.
If you get a different hash it probably isn't going to work.

Patch file below is for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6)

Wii VC

When injecting with gzinject, be sure to apply the 8MB memory patch:

# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000 

Changes

  • New major item preview available, spawns in a chest after defeating the final boss of the demo
  • many fixes to said new item
  • Altered some dialogue text based on feedback
  • Tektites can be targeted from farther away, making them a little more fair to fight
  • Skulwalltulas can be targeted from farther away
  • Fix bug with Iron Boots not respecting movement speed restrictions
  • Work-in-progress grotto area added to Mountain Home scene
  • First attempt at SFX replacements! Navi combat alert replaced with Tatl's
  • Collider adjustment for a large enemy to make it more reliable to hit
  • Like-Likes properly return shields when dying if you get eaten by one
  • A certain jump in the 2nd dungeon is a little easier, there was no need for it to be as precise as it was

Feedback

You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!