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split input.c to events.c and gamecontrollers.c, various cleanups #28

split input.c to events.c and gamecontrollers.c, various cleanups

split input.c to events.c and gamecontrollers.c, various cleanups #28

Workflow file for this run

name: m8c win32/win64 build
on:
push:
pull_request:
workflow_dispatch:
jobs:
build-win:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
include:
- { sys: mingw32, env: i686, win: win32 }
- { sys: mingw64, env: x86_64, win: win64 }
name: ${{ matrix.win }}
defaults:
run:
shell: msys2 {0}
env:
MINGW_ARCH: ${{ matrix.sys }}
steps:
- name: 'git config'
run: git config --global core.autocrlf input
shell: bash
- name: 'Checkout'
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: 'Setup MSYS2'
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.sys }}
update: true
install: mingw-w64-${{ matrix.env }}-toolchain make mingw-w64-${{ matrix.env }}-SDL2 mingw-w64-${{ matrix.env }}-libserialport zip dos2unix
- name: Set current date as env variable
run: echo "NOW=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
- name: 'Build package'
run: |
make
strip -g m8c.exe
if [ ${{ matrix.win }} == "win32" ]
then
cp /mingw32/bin/SDL2.dll .
cp /mingw32/bin/libgcc_s_dw2-1.dll .
cp /mingw32/bin/libserialport-0.dll .
cp /mingw32/bin/libwinpthread-1.dll .
else
cp /mingw64/bin/SDL2.dll .
cp /mingw64/bin/libserialport-0.dll .
fi
unix2dos README.md LICENSE AUDIOGUIDE.md
- name: 'Upload artifact (win32)'
if: matrix.win == 'win32'
uses: actions/upload-artifact@v4
with:
name: m8c-${{ env.NOW }}-${{ matrix.win }}
path: |
m8c.exe
SDL2.dll
libserialport-0.dll
libgcc_s_dw2-1.dll
libwinpthread-1.dll
gamecontrollerdb.txt
LICENSE
README.md
AUDIOGUIDE.md
- name: 'Upload artifact (win64)'
if: matrix.win == 'win64'
uses: actions/upload-artifact@v4
with:
name: m8c-${{ env.NOW }}-${{ matrix.win }}
path: |
m8c.exe
SDL2.dll
libserialport-0.dll
gamecontrollerdb.txt
LICENSE
README.md
AUDIOGUIDE.md