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WIP: ActivitySystem, BuildTools, HighwayTools #567
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Activity System
The implementation pattern involves breaking down complex problems into smaller, more manageable parts that can be solved individually using the divide-and-conquer approach. This approach simplifies the code and enables the system to handle the coordination between activities. Once an activity is implemented, it can be reused in different contexts. For instance, if an activity that stores items in a chest is implemented, it can be reused by other activities to achieve different outcomes like for instance a stash mover.
The new pattern introduces a new build engine known as BuildTools, which addresses the challenge of building complex structures in a more general way than legacy HighwayTools.
BuildTools
HighwayTools has been completely rewritten to take full advantage of the new system like unlimited width.
Example of the rotation exploit:
2023-01-30.07-19-12.mp4
Complex blocks:
2023-02-02.07-48-52.mp4
The new InventoryManager feature:
2022-12-30.08-15-43.mp4
The new AutoObsidian:
2022-12-30.07-52-30.mp4
Highspeed HighwayTools lol (wont work on 2b but is possible now):
2023-02-22.07-10-09.mp4
The videos are already outdated and will be updated soon
ToDo:
WorldEater