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Missing hut advancements added #10906
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…tab) Added Alchemist, Apiary, Chickens, Concreter, Cows, Dyer, Glassblower, Kitchen, Netherworker, Plantation. Rabbits, School, Sheep, Swine (production tab) Added Bees/Apiary to the Build All Herders advancement. Changed parent to build_graveyard for citizen_bury, citizen_resurrect and undertaker_totem Added translation keys to manual_en-us.json
"datagen" are generated sources created by a dataprovider. If you add these by hand without a data provider, the next time one runs datagen it'll wipe all of your custom files. |
@@ -1358,6 +1358,32 @@ | |||
"advancements.minecolonies.build.mysticalsite.description": "A Mystical Site may be pointless. It will only make your citizens proud. But you want one, so you should research and build one!", | |||
"advancements.minecolonies.build.mysticalsite_5.title": "I can see my house from here!", | |||
"advancements.minecolonies.build.mysticalsite_5.description": "Upgrade your Mystical Site to level 5. Become the envy of the whole world!", | |||
"advancements.minecolonies.build.beekeeper.title": "Buzz Buzz Buzz", | |||
"advancements.minecolonies.build.beekeeper.description": "Build a Beekeeper for their sweet honey and sticky wax. BYOBees!", |
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Some slight inconsistencies in the building names here. A beekeeper is an Apiary, on top of that you capitalized some buildings, but no others.
"concretemixer" is the building ID, not the visual name, etc.
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Did I change the wrong files then? Can you point me to the non-datagen place to put them please?
I tried to use terms that were already in the files. I saw them in there and thought I better use them to be consistent. I didn't just make them up. I can change them if you tell me which ones are wrong.
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e.g. if you ctrl-f 'beekeeper' in the manual_en_us.json you'll see why I called it that.
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The file where you're supposed to edit it is the DefaultAdvancementsProvider
, then execute datagen and you should get the same files.
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The beekeeper is the citizen, who works at the apiary
(E.g. the same as the carpenter who works at the sawmill)
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e.g. if you ctrl-f 'beekeeper' in the manual_en_us.json you'll see why I called it that.
The fact is that the advancements are related to a building, not a job. Any other advancement that doesn't list the building name itself is wrong.
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Honestly, I wasn't too fussy about the translated part of the en_us file because I assumed you were going to want to rewrite it anyway. I looked at the DefaultAdvancementsProvider and if that's all I need to change then I think I can actually manage to do that. But I will do that after I've finished the reason I wanted to do this first. Should I close this pr?
Changes proposed in this pull request
Testing
Review please