A desktop (supports macOS and Windows) implementation of uni_links plugin.
Linux | macOS | Windows |
---|---|---|
➖ | ✔️ | ✔️ |
Add this to your package's pubspec.yaml file:
dependencies:
uni_links_desktop: ^0.1.7
Or
dependencies:
uni_links_desktop:
git:
url: https://github.com/leanflutter/uni_links_desktop.git
ref: main
import 'package:uni_links_desktop/uni_links_desktop.dart';
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
if (Platform.isWindows) {
registerProtocol('unilinks');
}
runApp(const MaterialApp(
home: MyApp(),
));
}
Just add these extra steps, see uni_links for other usage
Change the file macos/Runner/Info.plist
as follows:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>$(PRODUCT_COPYRIGHT)</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
+ <key>CFBundleURLTypes</key>
+ <array>
+ <dict>
+ <key>CFBundleTypeRole</key>
+ <string>Editor</string>
+ <key>CFBundleURLName</key>
+ <string></string>
+ <key>CFBundleURLSchemes</key>
+ <array>
+ <string>unilinks</string>
+ </array>
+ </dict>
+ </array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
Change the file windows/runner/main.cpp
as follows:
#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
+#include <uni_links_desktop/uni_links_desktop_plugin.h>
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
+ // Replace uni_links_desktop_example with your_window_title.
+ HWND hwnd = ::FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", L"uni_links_desktop_example");
+ if (hwnd != NULL) {
+ DispatchToUniLinksDesktop(hwnd);
+
+ ::ShowWindow(hwnd, SW_NORMAL);
+ ::SetForegroundWindow(hwnd);
+ return EXIT_FAILURE;
+ }
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.CreateAndShow(L"uni_links_desktop_example", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}
If you use MSIX
to package your application, you need to add protocol_activation
configuration in msix_config
:
msix_config:
protocol_activation: myprotocol
See this issue for details: YehudaKremer/msix#187
Please see the example app of this plugin for a full example.
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