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Removed GAME AI references from README.md
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MatPoliquin authored Jan 14, 2025
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[![Coverity Scan Build Status](https://scan.coverity.com/projects/8936/badge.svg)](https://scan.coverity.com/projects/retroarch)
[![Crowdin](https://badges.crowdin.net/retroarch/localized.svg)](https://crowdin.com/project/retroarch)


# RetroArch (with Machine Learning support)
This is a fork of RetroArch that supports overriding player input with ML models.
In the Quick Menu you can turn on the override feature for p1 or p2. If you want to do AI vs AI fights just override both players.
More details on how to use the features here:

[https://www.videogames.ai/2024/07/24/RetroArch-Machine-Learning-models](https://www.videogames.ai/2024/07/24/RetroArch-Machine-Learning-models)

[![RetroArch and Pytorch](https://img.youtube.com/vi/hkOcxJvJVjk/0.jpg)](https://www.youtube.com/watch?v=hkOcxJvJVjk)

## Build on Linux
git clone https://github.com/MatPoliquin/stable-retro-scripts
and follow the instructions to build the ef_lib (Emulator frontend library that uses Pytorch C++):
https://github.com/MatPoliquin/stable-retro-scripts/tree/main/ef_lib

```
git clone https://github.com/MatPoliquin/RetroArchAI.git
cd RetroArchAI
./configure
make
export LD_LIBRARY_PATH=/path/to/ef_lib
./retroarch
```
## Build on Windows
RetroArch docs have build instructions for Windows:
[https://docs.libretro.com/development/retroarch/compilation/windows/](https://docs.libretro.com/development/retroarch/compilation/windows/)

If you just want to support new games or modify existing ones you can simply download the pre-built package in the releases sections of this repo and update the game_ai dll and data.

![image](https://github.com/user-attachments/assets/72a314aa-c0ad-46f1-a8ea-f173b42fe90c)

# RetroArch

RetroArch is the reference frontend for the libretro API.
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