[shaders] Option to force read_write access mode on all storage bindings #364
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Introduced the
force_rw_storage
feature which applies a transformation that converts all read-only storage bindings to have theread_write
access mode.This is being provided as an optional preprocessor transformation to work around the WebGPU standard's limitation on mixed
storage-read
andstorage
usages by a GPU program over the same buffer object (see https://www.w3.org/TR/webgpu/#programming-model-resource-usages).This limitation makes the WGSL shaders incompatible with (Skia) Graphite's sub-allocating buffer manager when they are run on its Dawn backend. This workaround will be removed once Graphite's buffer management system supports whole buffer bindings.