Releases: linebender/vello
Vello 0.3.0
Vello v0.3.0 is here!
Highlights
- Support for most Emoji (#615, #641 by @DJMcNab)
- GPU Friendly Stroke Expansion, which documents key parts of how Vello works, was released (by @raphlinus, @armansito)
- Blurred rounded rectangles are now supported, which can be used for box shadows (#665 by @msiglreith)
- Vello is no longer considered experimental 🎉 (#691 by @waywardmonkeys)
Note that Vello is still an alpha, but we believe that the direction has been proven.
Read the changelog for full details.
This release also coincides with the release of v0.3.0 of Vello Shaders and Vello Encoding.
Vello 0.2.1
Vello v0.2.1 is here!
This release is a patch to resolve #291, which is a crash when attempting to render an empty scene. We now also require wgpu v0.20.1, as wgpu 0.20.0 was yanked.
Read the changelog for full details.
This release also coincides with the release of v0.2.1 of Vello Shaders and Vello Encoding.
Vello 0.2.0
Vello v0.2.0 is here!
This release collects the last three months of improvements. The performance is better, especially during startup. We increased the draw object limit and Vello is now more robust so it can handle more edge cases. The Vello shaders are now split into its own crate in vello_shaders
. The glyph support has improved. We now require wgpu
v0.20. Read the changelog for more details.
This release also coincides with the release of v0.2.0 of Vello Shaders and Vello Encoding.
Vello 0.1.0
We are proud to announce that after years of development we have released v0.1.0 of Vello!
This is alpha-quality software. There are plenty of known and unknown issues, and we expect to continue very active development.