Axis3D commands that provide state for user inputs.
$ npm install axis3d-inputsconst KeyboardInput = require('axis3d-inputs/keyboard')
const MouseInput = require('axis3d-inputs/keyboard')
const TouchInput = require('axis3d-inputs/keyboard')
const quat = require('gl-quat')
const vec3 = require('gl-vec3')
const keyboard = new KeyboardInput(ctx)
const mouse = new MouseInput(ctx)
const touch = new TouchInput(ctx)
const rotation = quat.identity([])
const position = [0, 0, 0]
frame(() => {
keyboard(({keys}) => {
if (keys.left) {
vec3.add(position, position, [-1, 0, 0])
} else if (keys.right) {
vec3.add(position, position, [+1, 0, 0])
}
if (keys.up) {
vec3.add(position, position, [0, 0, +1])
} else if (keys.down) {
vec3.add(position, position, [0, 0, -1])
}
})
mouse(({mouse, wheel}) => {
if (mouse.buttons > 0) {
quat.rotateY(rotation, rotation, mouse.deltaX)
quat.rotateX(rotation, rotation, mouse.deltaY)
}
if (wheel.deltaY) {
vec3.add(position, position, [0, 0, 0.5*wheel.deltaY])
}
})
touch(({touches}) => {
if (touches) {
switch (touches.length) {
case 1:
quat.rotateY(rotation, rotation, touches[0].deltaX)
quat.rotateX(rotation, rotation, touches[0].deltaY)
break;
case 2: break;
default:
}
}
})
})- Keyboard
- Mouse
- Touch
This module exposes constructors for commands compatible with Axis3D. Commands are just functions that accept arguments and a callback. The callback function exposes context variables associated with the command. Context variables can hold information about the current state of the input in use.
The KeyboardInput command provides keyboard context variables that
expose which keys are currently pressed (or not).
keyboard(({keys, keycodes}) => {
if (keys.h) left()
if (keys.l) right()
if (keys.k) up()
if (keys.j) down()
})keys- An object containing a map of key names and a boolean value indicating that the key is currently pressedkeycodes- An object containing a map of key codes and a boolean value indicating that the key is currently pressed
The MouseInput command provides mouse context variables that
expose the current mouse state including the wheel and currently pressed
buttons count. The current, delta, and previous [x, y] coordinates of
the mouse cursor position and wheel are exposed.
mouse(({mouse, wheel}) => {
quat.setAxisAngle(xRotation, [1, 0, 0], 0.5*mouse.deltaY)
quat.setAxisAngle(yRotation, [0, 1, 0], 0.5*mouse.deltaX)
})
fieldOfView += 0.5*wheel.deltaYmouse- The current mouse statebuttons- Number of mouse buttons currently pressedcurrentX- The currentxcoordinate of the mouse cursorcurrentY- The currentycoordinate of the mouse cursordeltaX- The differnence between the previous and currentxcoordinate of the mouse cursordeltaY- The differnence between the previous and currentycoordinate of the mouse cursorprevX- The previousxcoordinate of the mouse cursorprevY- The previousycoordinate of the mouse cursor
The TouchInput command provides touch context variables that
expose the current touch state including the wheel and currently pressed
buttons count. The current, delta, and previous [x, y] coordinates of
the touch position and wheel are exposed.
touch(({touches, wheel}) => {
if (1 == touches.length) {
quat.setAxisAngle(xRotation, [1, 0, 0], 0.5*touches[0].deltaY)
quat.setAxisAngle(yRotation, [0, 1, 0], 0.5*touches[0].deltaX)
}
})touches- Currently active touches wheretouches[i]is:currentX- The currentxcoordinate of the touchcurrentY- The currentycoordinate of the touchoffsetX- The currentxcoordinate offset of the touch positionoffsetY- The currentycoordinate offset of the touch positionstartX- The startxcoordinate offset of the touchstartY- The startycoordinate offset of the touchdeltaX- The differnence between the previous and currentxcoordinate of the touch positiondeltaY- The differnence between the previous and currentycoordinate of the touch positionprevX- The previousxcoordinate of the touchprevY- The previousycoordinate of the touch
MIT