[ate]: Remove client singleton and support multiple instances#241
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moidx merged 1 commit intolowRISC:mainfrom Jun 24, 2025
Merged
[ate]: Remove client singleton and support multiple instances#241moidx merged 1 commit intolowRISC:mainfrom
moidx merged 1 commit intolowRISC:mainfrom
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This commit refactors the ATE client library to remove the singleton pattern to enable downstream users to manage multiple client instances. Previously, `CreateClient` would always return the same client instance, making it impossible to connect to multiple, distinct provisioning servers from a single application. The singleton implementation also had a potential race condition in the `CreateClient` call. This change introduces the following: - The `ate_dll.cc` no longer uses a static client. Each call to `CreateClient` now returns a new, independent client instance. - Callers are now responsible for managing the lifecycle of each client and must call `DestroyClient` for every instance created. - The documentation in `ate_api.h` and `ate.md` has been updated to reflect the new factory pattern, and a guide has been added for managing multiple client instances. Signed-off-by: Miguel Osorio <miguelosorio@google.com>
timothytrippel
approved these changes
Jun 24, 2025
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This commit refactors the ATE client library to remove the singleton pattern to enable downstream users to manage multiple client instances.
Previously,
CreateClientwould always return the same client instance, making it impossible to connect to multiple, distinct provisioning servers from a single application. The singleton implementation also had a potential race condition in theCreateClientcall.This change introduces the following:
ate_dll.ccno longer uses a static client. Each call toCreateClientnow returns a new, independent client instance.DestroyClientfor every instance created.ate_api.handate.mdhas been updated to reflect the new factory pattern, and a guide has been added for managing multiple client instances.