Catkin package wrapper for Tensorflow 1.8 C++
- Uses the CMake build and does not require Bazel
- Builds the latest commit of the master branch as of 24/06/2018
- Supports GPU using the
-DUSE_GPU
CMake flag- Assumes that the root directories of CUDA, CUDNN and NCCL are provided either as environment variables
CUDA_ROOT
,CUDNN_ROOT
andNCCL_ROOT
, or as flags-DCUDA_ROOT
,-DCUDNN_ROOT
,-DNCCL_ROOT
- Supports CUDA >=8.0 and CUDNN >=6.0 (
-DCUDA_VERSION
and-DCUDNN_VERSION
flags) - Supports linking against the run-time version of
libcuda
in$CUDA_ROOT/lib64/stubs/
- Assumes that the root directories of CUDA, CUDNN and NCCL are provided either as environment variables
- Can leverage several make jobs to speed up the build (
-DNUM_MAKE_JOBS
flag) - Builds without SSE and AVX accelerations by default
- Because of memory alignment issues in Eigen, it is sometimes necessary to build all the libraries of a project with the same flags
- Set
-DCMAKE_CXX_FLAGS="-march=native"
to enable all the acceleration primitives
- Tested on Ubuntu 14 and 16 and on an NVIDIA Jetson TX2
- Requires CMake >=3.5
Note: some features are disabled, such as GRPC support, Python bindings, and JPEG- and PNG-related ops like image encoding and decoding (the latter interferes with OpenCV but can be enabled by deleting the relevant patch).
<?xml version="1.0" encoding="UTF-8"?>
<package format="2">
<name>test_tensorflow</name>
<version>0.0.0</version>
<description>test_tensorflow</description>
<maintainer email="[email protected]">Author</maintainer>
<license>Apache 2.0</license>
<buildtool_depend>catkin_simple</buildtool_depend>
<buildtool_depend>catkin</buildtool_depend>
<depend>tensorflow_catkin</depend>
</package>
cmake_minimum_required(VERSION 2.8)
project(test_tensorflow)
find_package(catkin_simple REQUIRED)
catkin_simple()
cs_add_executable(example example.cpp)
cs_install()
cs_export()
#include <tensorflow/core/public/session.h>
#include <tensorflow/core/platform/env.h>
#include <iostream>
using namespace std;
using namespace tensorflow;
int main()
{
Session* session;
Status status = NewSession(SessionOptions(), &session);
if (!status.ok()) {
cout << status.ToString() << endl;
return 1;
}
cout << "Session successfully created." << endl;
}