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Releases: lucs100/shtickerpack

v1.1

03 Nov 17:14
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Release v1.1 is here after a bit of delay - was working on how I package up the released version, but realized it's probably way easier just to do it as a single .exe instead of releasing an installer every time. As always, let me know if you have any problems :)

Highlights:

  • Unpacks and repacks are now way, way more responsive. The window shouldn't freeze anymore, and you should be free to navigate around or tab out of the window while the engine is running.
  • The repack warnings popups have been combined into one popup.

Note:

This version is sometimes reported by Windows Defender as a false positive. I've submitted it to Microsoft for review but please report it as an issue using the Issues tab if Defender blocks you from using shtickerpack. You can also try using the Installer file to set up shtickerpack if you're having issues.

v1.0

23 Oct 21:32
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v1.0: Initial release of shtickerpack! 🎉🥳

Release v1.0 is finally here! Finally got everything to compile portably.
v1.0 is currently a bit janky but I'm open to PRs and suggestions :)


Features:

  • Unpack folders full of Panda3D multifiles (.mf files) into organized directories of phase files in one click
  • Automatically locates existing Corporate Clash installation, as long as it's installed with default settings
  • Repack folders full of unsorted assets - shtickerpack automatically sorts them into the right phase folders/type subfolders, turns your changes into a single multifile, and moves it to the Corporate Clash resources folder.

Gotchas: The Halloween Event

The Halloween event (until Nov 24) currently overrides some resources in the game, so your changes might be overridden. After unpacking, open phase_3/audio/music.json and scroll down to the "halloween" section to see a comprehensive list of music overridden during Halloween. Other assets (like textures) are all on a case-by-case basis.

Full Changelog: https://github.com/lucs100/shtickerpack/commits/v1.0