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LudolfC Programming Language

LudolfC is a simple programming language for learning concepts of structured, object-oriented and functional programming.

Created to support the textbook Computer Science for Kids (editions: English, German, Czech)

The internationalization of keywords and the standard library provides worldwide language support.

Check it out in action at ludolfc.github.io

Language Overview

Assignment

name := value

Variable names can contain all word characters, digits and underscore _. A varible name must not start with a digit.

Unicode characters ěščřžťďýáíéúůüöäňñĚŠČŘŽŤĎÝÁÍÉÚŮÜÖÄŇÑß are allowed.

Variable names are case-sensitive.

Data types

LudolfC is a dynamically-typed language. The type of a variable can differ with each assignment.

Numbers

integer := 123
decimal := 123.45

four  := 5 + 4 / 2 + -3
three := -0.5 + 1.25 + 2.25
Feature Operation Return type Example
plus addition Number 1.plus(2) = 3
minus subtraction Number 2.minus(1) = 1
mult multiplication Number 2.mult(3) = 6
div division Number 4.div(2) = 2
mod modulo Number 5.mod(3) = 2
neg negation Number 1.neg() = -1
sum sum Number 1.sum(2, 3) = 6
round rounding Number 1.5.round() = 2
floor floor Number 1.5.floor() = 1
ceil ceiling Number 1.2.ceil() = 2

Strings

string1 := "Hello World!"
string2 := 'Hello World!'
string3 := “Hello World!”

empty := ""
abcde1 := "ab" + 'c' + 1
Feature Operation Return type Example
concat concatenation String "ab".concat("c") = "abc"
charAt char at index String "abc".charAt(1) = "b"
sub substring String "abc".sub(1,2) = "b"
Property Value Data type Example
size size Number "abc".size = 3

Boolean

t := true | false
f := true & false

t := 1 <= 2
t := 1 != 2
Feature Operation Return type Example
neg logical negation Boolean true.neg() = false
and logical conjunction Boolean true.and(false) = false
or logical disjunction Boolean true.or(false) = true
xor exclusive disjunction Boolean true.xor(true) = false
nand alternative denial Boolean true.nand(true) = false

Void

Void is a special data type with an empty value. Void is a result of statement executions or calls of empty functions.

Comments

Any text starting with two slashes // will be ignored until the end of the line.

Arrays

Arrays are heterogeneous collections of indexed elements whose index starts at zero.

arr := []
arr := [1]
arr := [1, 2, 3]
arr := [1, [2, 3]]
arr := [[1], [2, 3]]
arr := [1, "x", true]

// [1, 123, true]
arr[1] := 123

// [1, [123], true]
arr[1] := [123]

// [1, [999], true]
arr[1,0] := 999

// 3
arr.size

// 1
arr[1].size

// true
[1,2] = [1,2]

// false
[1,2] = [2,1]

// true
[1] + [2,3] = [1,2,3]
Feature Operation Return type Example
concat concatenation Array [1,2].concat([3]) = [1,2,3]
Property Value Data type Example
size size Number [1,2,3].size = 3

Conditionals

Conditionals are boolean-condition-controlled branches of the program.

if condition {
    // body for condition is true
}

if condition {
    // body for condition is true
} else {
    // body for condition is false
}

if condition1 {
    // body for condition1 is true
} else if condition2 {
    // body for condition2 is true
} else if condition3 {
    // body for condition3 is true
} else {
    // body for conditions are false
}

Conditions must be of type Boolean:

if true {}
if false {} else {}

The body of conditionals is a sequence of instructions:

a := 0
b := 0

if a <= 0 {
    a := a + 1
    b := 1
} 

if a <= 0 {
    a := a + 1
    b := 2
}
else {
    a := a - 1
    b := 3
}

// 3
a + b

Variables created inside a body are scoped to the life time of that body.

Loops

Loops are sequences of instructions that are continually repeated while a condition is met.

while condition {
    // body to repeat
}

i := 1
while i <= 10 {
    i := i * 2
}
// i = 16

Variables created inside a body are scoped to the life time of that body.

Functions

Functions are callable sub-programs with zero or more named parameters.

The last statement is returned as a result of the function call.

empty := (){}
void := empty()

identity := (x){x}
one := identity(1)

addition := (x,y){ x + y }
three := addition(1,2)

Variables created inside a function are scoped to the life time of that function:

func := (x,y){
    res := x + y
    res * 2
}
six := func(1,2)
// 'res' does not exist here

Functions are first-class citizens:

f := (){(){1}}
f()()

x := 1
f := (a){(){x+a()}}
g := f((){x})
g()

makeCounter := (init) {
  i := init
  (){
    i := i + 1
    i
  }
}
counter := makeCounter(100)
counter()   // 101
counter()   // 102

Objects

Object are heterogeneous structures of named attributes.

obj := {}
obj := { a: 1 }
obj := { a: 1, b: "B" }
obj := { a: 1, b: "B", t: true }
obj := { a: 1, b: "B", t: true, arr: [1,2,3] }
obj := { a: 1, b: "B", t: true, arr: [1,2,3], f: (x){x*2} }
obj := { a: 1, b: "B", t: true, arr: [1,2,3], f: (x){x*2}, o:{a:5} }

// 1
obj.a

// 2
obj.arr[1]

// 246
obj.f(123)

// 5
obj.o.a

Object's attributes are available inside member functions:

a := 0
obj := {
    a: 1,
    f: (){ a + 1 }
}

// 2
obj.f()

Everything is an object:

1.plus(2)

"Hello".concat("World")

false.or(true)

[1,2].eq([1,2])

Self reference

Inside an object, a built-in attribute $ can be used to access the object itself.

o := {
    a: 1,
    setA: (a) {
        $.a := a
    }
}

o.setA(2)

o.a   // 2

Constructor functions

Objects do not contain any special constructors, but can be constructed via functions that return objects:

Robot := (name, sernum, x, y) {{
  name: name,
  sernum: sernum,
  position: { x: x, y: y },

  move: (x, y) {
    position.x := x
    position.y := y
  }
}}

ludolf := Robot('Ludolf', 'A001', 0, 0)
euler := Robot('Euler', 'A002', 10, 20)

Explicit separators

Newlines are implicit separators of statements. The semicolon ; can be used as an explicit separator.

x := 1; y := x

// is the same as

x := 1
y := x

Keywords

All keywords are case-insensitive!

true, false, if, else, while

Internationalization

In order to be used in different native languages, LudolfC has several mutations of keywords and standard attributes. Other mutations are forseen in the future.

Keyword German (de) Czech (cs)
true wahr pravda
false falsch nepravda
if falls pokud
else sonst jinak
while solange dokud
Propery German (de) Czech (cs)
[].size [].größe [].velikost

Interpreter

LudolfC comes along with a JavaScript interpreter:

npm i ludolfc
import {LudolfC, lang} from 'ludolfc'

var imports = {
    inc: new lang.NativeFunction(x => new lang.Number(x.value + 1)),
    dec: new lang.NativeFunction(x => new lang.Number(x.value - 1)),
}

var ludolfC = new LudolfC(imports)

var result = ludolfC.execute(`
    i := 1
    a := inc(i)
    b := dec(i)
    i + a + b
`)

console.log(result.value)   // 3

A web-based interpreter is to be found in dist/.

Examples

insertionSort := (arr) {
  n := arr.size
  i := 1
  while i < n {
    c := arr[i]
    j := i - 1 
    while j > -1 & c < arr[j] {
      arr[j + 1] := arr[j]
      j := j - 1
    }
    arr[j + 1] := c
    i := i + 1
  }
  arr
}

insertionSort([5,3,2,1,4])
o := 1
(o){(o){o}((o){o})}(o)(o)

Build

npm run build

License

GPL-3.0