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BZFlag README for macOS | ||
======================= | ||
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BZFlag is supported on macOS 10.13 (High Sierra) and later, and official builds | ||
are available for both Intel (x86_64) and Apple Silicon (arm64) processors. | ||
BZFlag may be installed by downloading an official build from the BZFlag web | ||
site (https://www.bzflag.org/downloads), expanding the archive (if necessary), | ||
and moving the game to the Applications folder. Please note that the official | ||
builds are not currently being signed or notarized by Apple, so on the first | ||
launch you must bypass Gatekeeper using the contextual menu by right-clicking, | ||
two-finger-clicking, or control-clicking on the application, selecting "Open," | ||
and confirming when prompted. | ||
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BZFlag is also available as a Homebrew cask using the following command (please | ||
note the --no-quarantine flag to bypass Gatekeeper for the reason stated above): | ||
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brew install --cask --no-quarantine bzflag | ||
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The BZFlag macOS application package also contains the BZFlag server (bzfs), | ||
the text-based client (bzadmin), server plugins, and various other tools. You | ||
may access these additional components using a terminal application or by using | ||
the contextual menu in the Finder (as described above) to explore the | ||
application package contents. | ||
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By default, the BZFlag configuration directory on macOS is located at the | ||
following path (note that the ~/Library directory is hidden by default, but you | ||
can open it using the command-shift-g key combination): | ||
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~/Library/Application Support/BZFlag | ||
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When using a MacBook which has a camera notch in the display, you may also want | ||
to enable the option "Scale to fit below built-in camera" in the "Get Info" | ||
panel for the application to avoid a portion of the game window being obscured | ||
while in fullscreen mode. | ||
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Building from Source | ||
-------------------- | ||
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To build BZFlag from source code on macOS, you will first need to acquire the | ||
source code from the GitHub repository (https://github.com/BZFlag-Dev/bzflag) | ||
and install Xcode. You will also need to acquire our three library dependencies, | ||
SDL2, GLEW, and c-ares. The recommended method for acquiring these dependencies | ||
is to use our provided dependencies package, which can be accessed from the | ||
GitHub repository (https://github.com/BZFlag-Dev/bzflag-dependencies). Look for | ||
a release package for the BZFlag version you are building, or you may download | ||
the dependencies source package and build them using the following command: | ||
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./buildmacOS.sh | ||
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You should now have a directory named "dependencies" which you should copy to | ||
the root of the main BZFlag source code directory so it is available while | ||
building. | ||
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Alternatively, the required dependencies may be installed at the system level | ||
using autotools or may be installed via Homebrew. Keep in mind that either of | ||
these these latter two options may cause a deployment target mismatch. | ||
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The Xcode project file is located within the Xcode/ directory. Upon opening the | ||
project, please ensure that your desired scheme (usually "BZFlag") is activated | ||
at the top of the screen (you may also select "bzfs," "bzadmin," etc.). Please | ||
note that a debug build is configured by default. A release build may be | ||
configured by clicking the "BZFlag" scheme button at the top of the screen, | ||
selecting "Edit Scheme..." at the bottom of the pop-up menu, selecting the "Run" | ||
phase in the left sidebar, selecting the "Info" tab, and setting the desired | ||
build configuration. To compile BZFlag for a different architecture, in the | ||
project build settings set "Build Active Architecture Only" to "No" and manually | ||
set "Architectures" to the target architecture name ("x86_64" or "arm64"). | ||
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You may also build BZFlag from source code using the standard autotools build | ||
process, but please keep in mind that this method on macOS receives less | ||
maintenance effort than building with Xcode. To build via autotools, use the | ||
following commands: | ||
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./autogen.sh | ||
./configure | ||
make | ||
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Issues | ||
------ | ||
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Due to diminishing support for OpenGL-based graphics on macOS, please note that | ||
occasional graphical issues have been known to arise. Updating to the latest | ||
macOS version has been known to improve graphics driver support in some cases. | ||
Our goal is to fix or mitigate any reported issues (graphical or otherwise) to | ||
the best of our ability. Please submit any bug reports or comments to the issue | ||
tracker on our GitHub page (https://github.com/BZFlag-Dev/bzflag/issues). |
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