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Simple roguelike-ish game made in 7 days (7DRL Challenge 2012 entry)
magikmw/warden
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Warden by Michał Walczak [email protected] (bug reports / suggestions / etc) http://michalwalczak.eu/ (my blog) ---------- A coffebreak roguelike created for the 7DRL Challenge 2012 (in ~63h of realtime). You are a Grey Warden at the end of your days. As countless others before you, you step into the Deep Roads to take on your last quest - to destroy as many darkspawn as you can before collapsing to blows or the corruption that is running in your veins. The game is (as may be obvious to some) based on the fluff from Dragon Age: Origins by BioWare. ---------- HOW TO RUN: Windows: run warden_win.bat Linux / MacOSX: dependencies: SDL run warden_linux.sh ---------- Keybindings: Arrows / numpad / vi-keys - Arrows / numpad arrows / vi-keys Space / . - Wait a turn TAB - Cycle interesting things on screen Point with mouse - Display names of objects PAGE UP / PAGE DOWN - Change screen size F1 - Display help screen F11 - Toggle fullscreen SHIFT + Q - Exit to main menu (no saving!) SHIFT + P - Take a screenshot ---------- The objectives: - Seek out blade shards to gain access to the lower levels! - Reforge an ancient sword! - Kill the Archdemon on level 10! - Beat the highscore! Some tips: - Walk into things to attack - Your stamina drains quickly in combat and while waiting, only killing monsters can replenish it with your rage - If you run out of power, you are dead - You can't kill the Archdemon without a powerful sword - Find health potions to regain some lost strength - Only cardinal directions are valid for movement ---------- Thanks: Sara - for menu background and understanding my 7 day absence in mind and body #rgrd channel @ quakenet.org - for ideas, motivation, and being awesome Creators of libTCOD - for a cool library Jotaf - for his great tutorial on roguebasin.com
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Simple roguelike-ish game made in 7 days (7DRL Challenge 2012 entry)