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Configure NuGet Package
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marcogruhl committed Apr 20, 2023
1 parent 0a93115 commit 9a5bc59
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23 changes: 23 additions & 0 deletions BdfFontParser/BdfFontParser.csproj
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<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Nullable>enable</Nullable>
<Title>Parses BDF Fonts (Glyph Bitmap Distribution Format) to Byte Array</Title>
<Authors>Marco Gruhl</Authors>
<Description>Parses BDF Fonts (Glyph Bitmap Distribution Format) to Byte Array for using as Pixel Art in consoles or LED Matrixes</Description>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/marcogruhl/BdfFontParser</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>BDF; Glyph Bitmap Distribution Format; Bitmap Distribution Format; C#; dotnet; .NET</PackageTags>
<FileVersion>0.1</FileVersion>
<AssemblyVersion>0.1</AssemblyVersion>
<PackageIcon>Icon.png</PackageIcon>
<Version>0.1</Version>
<PackageLicenseExpression> MIT</PackageLicenseExpression>
</PropertyGroup>

<ItemGroup>
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</Content>
</ItemGroup>

<ItemGroup>
<None Include="..\Icon.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>

</Project>
4 changes: 4 additions & 0 deletions BdfFontParser/README.md
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# BdfFontParser
Parses BDF Fonts (Glyph Bitmap Distribution Format) to Byte Array for using as Pixel Art in consoles or LED Matrixes

Tested with fonts from [rpi-rgb-led-matrix](https://github.com/hzeller/rpi-rgb-led-matrix/tree/master/fonts)
Binary file added Icon.png
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -5,4 +5,4 @@ Tested with fonts from [rpi-rgb-led-matrix](https://github.com/hzeller/rpi-rgb-l

I needed this for my Matrix Simulator:

![Matrix Simulator](/MatrixSimulator.png "Matrix Simulator")
![Matrix Simulator](https://github.com/marcogruhl/BdfFontParser/raw/main/MatrixSimulator.png "Matrix Simulator")

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