CPU raytracer in real time with a graphical interface.
For the time being, the raytracer can only be used to create triangles, spheres and basic materials.
It is also planned to use the GPU for calculations instead of CPU multithreading.
Compile and run :
make run-
π₯ Walnut - Framework (modified to work on VSCode/linux)
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π Vulkan - 3D Graphics API
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π₯οΈ Dear ImGui - Graphical interface library
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ποΈ stb_image - Image loading library
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πͺ GLFW - Windows API
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π΄ Fork awesome - Icon font
