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Bug in BaseChangeMatrix, TransformFromCoordSys, TransformToCoordSys #236

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fairendil
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The bug occurred when calculating the BaseChangeMatrix and a copy of the coordinate system was rotated instead of the base coordinate system rotation. This resulted in the OffsetToBase being added twice, causing an issue in the transformation process.

…methods. The bug occurred when calculating the BaseChangeMatrix and a copy of the coordinate system was rotated instead of the base coordinate system rotation. This resulted in the OffsetToBase being added twice, causing an issue in the transformation process.
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jkalias commented Nov 27, 2023

Can you provide a regression unit test case for this bug fix please?

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jkalias commented Jun 16, 2024

@fairendil is this still relevant?

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No. It's still working wrong and we are using Transform(Point3D/Vector3D)

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jkalias commented Jun 17, 2024

No. It's still working wrong and we are using Transform(Point3D/Vector3D)

So it IS relevant if it’s still wrong, correct?
Would you mind including some regression unit tests for this case?

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