TrenchBroom is a modern cross-platform level editor for Quake-engine based games.
- Website: http://kristianduske.com/trenchbroom
- Discord: https://discord.gg/n7K8Cps
- Tutorial: https://www.youtube.com/watch?v=gONePWocbqA
- General
- Full support for editing in 3D and in up to three 2D views
- High performance renderer with support for huge maps
- Unlimited Undo and Redo
- Macro-like command repetition
- Issue browser with automatic quick fixes
- Point file support
- Automatic backups
- Free and cross platform
- Brush Editing
- Robust vertex editing with edge and face splitting and manipulating multiple vertices together
- Clipping tool with two and three points
- CSG operations: merge, subtract, intersect
- UV view for easy texture manipulations
- Precise texture lock for all brush editing operations
- Multiple texture collections
- Entity Editing
- Entity browser with drag and drop support
- Support for FGD and DEF files for entity definitions
- Mod support
- Entity link visualization
- Displays 3D models in the editor
- Smart entity property editors
- Binary builds are available from releases.
- Read Build.md for instructions
- Bug reports and feature suggestions are welcome. Please submit them at https://github.com/kduske/TrenchBroom/issues
- If you wish to contribute code or improve the documentation, please get in touch with me at [email protected].
- All help is appreciated!
- wxWidgets www.wxwidgets.org
- FreeType www.freetype.org
- FreeImage www.freeimage.org
- GLEW glew.sourceforge.net
- GoogleTest code.google.com/p/googletest/
- GoogleMock code.google.com/p/googlemock/
- CMake www.cmake.org
- Pandoc www.pandoc.org
- Quake icons by Th3 ProphetMan th3-prophetman.deviantart.com
- Hexen 2 icon by thedoctor45 thedoctor45.deviantart.com
- Source Sans Pro font www.google.com/fonts/specimen/Source+Sans+Pro
See releases for latest changes.