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This repository was archived by the owner on May 18, 2021. It is now read-only.
Wilbur and Fractal Terrains are powerful tools, but they are extremely slow due to the lack of paralelization. GPU computing libraries could be leveraged to perform the most intensive calculations, such as erosion. In this regard, using the threading facilities provided by modern programming languages should already provide a noticeable improvement. And using technologies such as OpenCL for GPU computing should make the process orders of magnitude faster.