v0.1.0
Highlights
AnimatedSceneassets allows assigning animation graphs to scenes and
provides an ergonomic API for spawning them and setting graph input parameters
from code.- Rotation node: Apply custom rotations to bones from a pose selected using a bone mask.
- New, simpler example using Bevy's fox.
- Documentation! You can now access documentation for this crate in docs.rs.
- Major refactor of graph design in order to simplify the node API and enable upcoming performance improvements.
- Many, many bugfixes :)
What's Changed
- Animated Scene Assets by @mbrea-c in #5
- Add CI pipeline by @mbrea-c in #8
- Address clippy errors by @mbrea-c in #10
- Enable
AnimationGraphPlayerto pass parameters by @mbrea-c in #9 - Simplify graph architecture by @mbrea-c in #11
- Decouple dot output tool from dot and zathura commands by @mbrea-c in #12
- Added fox example by @mbrea-c in #13
- Further simplification of graph design, rotation modifier node by @mbrea-c in #14
- Add docs.rs documentation by @mbrea-c in #1
- Bump version to 0.11 by @mbrea-c in #16
Full Changelog: v0.1.0-alpha.4...v0.1.0