Ikari is a game engine project written in pure rust for learning about rust and game tech. It is developed to have decent visuals and good performance, ideally supporting frame rates of 144 or higher.
Most of the rendering features were implemented by following the awesome tutorials on learnopengl and learnwgpu.
Hopefully one day it will be used in a real game 😃
- Physically-Based Rendering materials (PBR)
- Image-Based Lighting
- Point and directional lights
- Soft shadow edges with randomized Percentage Closer Filtering
- Adjustable Bloom
- Adjustable camera exposure
- Skeletal animations
- Auto-generated box collision meshes, including support for skinned characters
- Rapier integration for physics
- Oddio integration for audio
- Iced integration for UI
- Tracy profiler
- on-demand profile data dumps
- wgpu-profiler
- Dynamic render scale
- Can be used to do supersampling anti-aliasing
- glTF asset import
- Supports scene graph, meshes, materials, animations, and skinning
- Linux, Windows & MacOS support
- Web support via WASM/WebGPU
- Wireframe mode
- Unlit & transparent materials
- Skyboxes and HDR environment maps
- BCN texture compression
- Scene graph
- CPU-side frustum culling
- Mipmapping
- Reverse-Z for better depth accuracy / less z-fighting
# native
cargo run --features="tracy" --bin example_game
# web
rustup target add wasm32-unknown-unknown
cargo build_web --release --bin example_game
See console logs for list of available controls
The ikari CLI has the following capabilities:
- compress jpg/png textures into GPU-compressed BCN format with baked mips
- pre-process skybox + HDR env maps to be loaded much more efficiently into the game at runtime (500ms vs 10ms)
For example:
cargo run --bin clikari -- --command process_skybox --background_path ikari/src/textures/milkyway/background.jpg --environment_hdr_path ikari/src/textures/milkyway/radiance.hdr --out_folder ikari/src/skyboxes/milkyway
2022-06-28_18-00-26.mp4
physics_test.mp4
character_collisions_test.mp4
You can profile ikari with tracy via profiling crate. To do that you have to:
- Download tracy 0.9
- Build ikari by adding --features="tracy" to the cargo command
- Run ikari and tracy (in any order), when the game is loading tracy will start profiling
If something does not work it is possible that the crate profiling has been updated and is no longer aligned with the tracy version and a more recent one must be used.
Based on instructions from here: wolfpld/tracy#484
- Install glfw, freetype2
- (e.g. aur packages
glfw-x11
,freetype2
). maybe different on Ubuntu
- (e.g. aur packages
- Install libcapstone
- Clone https://github.com/libcapstone/libcapstone
- cd libcapstone
- PATH=/usr/local/bin:/usr/bin:/bin CC=clang CXX=clang++ make -j12
- sudo make install
- Install tracy 0.9
- Clone https://github.com/wolfpld/tracy
- cd tracy/profiler/build/unix
- git checkout v0.9
- PATH=/usr/local/bin:/usr/bin:/bin CC=clang CXX=clang++ make -j12
- Run tracy
- ./Tracy_release
- I made a desktop entry to make it easier to start from the system menus:
- Not sure if it works in other distros, tested on Arch/KDE
- Create file ~/.local/share/applications/tracy.desktop with contents:
[Desktop Entry] Name=Tracy Exec=/home/david/Programming/tracy/profiler/build/unix/Tracy-release Type=Application
# this will run clippy on the example game as well as ikari by dependency
RUSTFLAGS=--cfg=web_sys_unstable_apis cargo clippy --package example_game --target wasm32-unknown-unknown