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WIP: allow overrides based on neighboring tiles #82

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@db48x db48x commented May 12, 2018

This is still a work in progress, but I invite comment. I can think of several ways it might yet be improved:

  • isWalkable is a not quite the right test; doors are walkable but should probably still modify the wall shape.
  • tree trunks and walls are both not walkable, so this will cause them to modify each other's shapes
  • it's possible that the mask should be larger, to have more bits per neighboring tile. This could be used to have different overrides for a smooth/constructed wall next to another smooth/constructed wall and a wall next to raw stone.

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