TEMP is an OpenGL wallpaper with audio spectrum visualizer functions. Its primary use case is for desktop windows or backgrounds. Development is active, and reporting issues is encouranged.
Compiling (Or use the glava-git
AUR package):
$ git clone --recursive https://github.com/wacossusca34/glava
$ cd glava
$ make
$ sudo make install
$ glava
You can pass BUILD=debug
to the makefile for debug builds of both glad and glava, and you can manually specify install targets with INSTALL=...
, possible arguments are unix
for FHS compliant Linux and BSD distros, osx
for Mac OSX, and standalone
which allows you to run GLava in the build directory.
Requirements:
- X11
- PulseAudio
- GLFW 3.1+ (optional, disable with
DISABLE_GLFW=1
) - Linux or BSD
Additional compile time requirements:
- glad (included as a submodule)
- python (required to generate bindings with glad)
- GCC (this program uses GNU C features)
Ubuntu/Debian users: the following command ensures you have all the needed packages and headers to compile GLava:
sudo apt-get install libpulse0 libpulse-dev libglfw3 libglfw3-dev libxext6 libxext-dev libxcomposite-dev python make gcc
GLava will start by looking for an entry point in the user configuration folder (~/.config/glava/rc.glsl
*), and will fall back to loading from the shader installation folder (/etc/xdg/glava
*). The entry point will specify a module to load and should set global configuration variables. Configuration for specific modules can be done in their respective .glsl
files, which the module itself will include.
You should start by running glava --copy-config
. This will copy over default configuration files and create symlinks to modules in your user config folder. GLava will either load system configuration files or the user provided ones, so it's not advised to copy these files selectively.
To embed GLava in your desktop (for EWMH compliant window managers), use #request setxwintype "desktop"
and then position it accordingly with #request setgeometry x y width height
. You may want to also use #request setforcegeometry true
for some window managers.
* On an XDG compliant Linux or BSD system. OSX will use /Library/glava
and ~/Library/Preferences/glava
instead.
GLava aims to be compatible with most EWMH compliant window managers. Below is a list of common window managers and issues specific to them for trying to get GLava to behave as a desktop window or widget:
WM | ! | Details |
---|---|---|
Mutter (GNOME, Budgie) | "native" (default) opacity should be used |
|
Openbox (LXDE or standalone) | No issues | |
Xfwm (XFCE) | Desktop windows need #request addxwinstate "pinned" and #request addxwinstate "below" |
|
Fluxbox | Untested, but should work without issues | |
IceWM | No issues | |
Bspwm | No issues | |
Herbstluftwm | hc rule windowtype~'_NET_WM_WINDOW_TYPE_DESKTOP' manage=off can be used to unmanage desktop windows |
|
Unity | No issues | |
AwesomeWM | Can still be focused, may require other changes to config depending on layout | |
kwin (KDE) | Issues with workspaces and stacking, needs further testing | |
i3 (and i3-gaps) | i3 does not respect the "desktop" window type |
|
EXWM | EXWM does not have a desktop, and forces window decorations | |
Enlightenment | Needs testing | |
Xmonad | Needs testing | |
Any non EWMH-compliant WM | Window types and hints will not work if the window manager does not support the EWMH standards. |
GLava is licensed under the terms of the GPLv3. GLava includes some (heavily modified) source code that originated from cava, which was initially provided under the MIT license. The source files that originated from cava are the following:
[cava]/input/fifo.c -> [glava]/fifo.c
[cava]/input/fifo.h -> [glava]/fifo.h
[cava]/input/pulse.c -> [glava]/pulse_input.c
[cava]/input/pulse.h -> [glava]/pulse_input.h
The below copyright notice applies for the original versions of these files:
Copyright (c) 2015 Karl Stavestrand <[email protected]>
The modified files are relicensed under the terms of the GPLv3. The MIT license is included for your convience and to satisfy the requirements of the original license, although it (no longer) applies to any code in this repository. You will find the original copyright notice and MIT license in the LICENSE_ORIGINAL
file.
The below copyright applies for the modifications to the files listed above, and the remaining sources in the repository:
Copyright (c) 2017 Levi Webb
GLava was built with GLFW, making the graphics frontend mostly compatible if it were to be ported to Windows, and I have taken all the Xlib-specific code and placed it into xwin.c
if anyone decides they wish to attempt at a port.