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refactor(usePlaygroundState): use centralized hook to manage core state and state updates of addon #28
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…h @storybook/theming
…ency this should solve the performance issues, it was caused by the fact that every time the rendered code changed, it automatically updated the code injected to the Editor. Now the temp code from editor is independent from the rendered code
…e from addon's parameters
note: this is a workaround as playground story is not declaring itself as prepared if it is the first story to be rendered
…aming convention must start with "use" and storybook convention is start with "with"
…te and state updates of addon
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January 14, 2024 10:17
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https://monday.monday.com/boards/3532714909/pulses/5818050323
This is a refactor PR to make the code cleaner and manage the addon state on a centralized place instead of being spread across other hooks/managed straight from storybook's
useAddonState