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Avoid segfault and improve error warnings #603
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Original file line number | Diff line number | Diff line change | ||||
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@@ -314,6 +314,11 @@ void ComputeIK::compute() { | |||||
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link = scene->getCurrentState().getRigidlyConnectedParentLinkModel(ik_pose_msg.header.frame_id); | ||||||
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if (!link) { | ||||||
RCLCPP_WARN_STREAM( | ||||||
LOGGER, fmt::format("ik frame '{}' is not rigidly connected to any link", ik_pose_msg.header.frame_id)); | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The error message doesn't make sense: an existing frame needs to be connected to some link. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Would this be more precise?
Suggested change
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. As I said, I expect this to return NULL if and only if frame doesn't exist. Do you have other evidence? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @sjahr: I'm still curious to learn about your concrete issue. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Sorry, I cannot share more info on this at the moment 😞 I'll try debugging it further and hopefully figure out what the real source behind this is. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not expecting a detailed error analysis, but ideally a code snippet reproducing your segfault - I assume you observed a segfault in some code. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yes, unfortunately I don't have access to the code that causes the error and it seems to happen only in a HW setup. If you'd prefer that I can close this PR for now and come back later with more solid changes. |
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return; | ||||||
} | ||||||
// transform target pose such that ik frame will reach there if link does | ||||||
target_pose = target_pose * ik_pose.inverse() * scene->getCurrentState().getFrameTransform(link->getName()); | ||||||
} | ||||||
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knowsFrameTransform()
, a few lines above, should have validated that the frame exists.Under what circumstances do you run into a segfault here?
I cannot imagine a valid frame that returns NULL here.
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There seem to be cases under which getRigidlyConnectedParentLinkModel returns a nullptr. Are they all covered by
knowsFrameTransform
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Not sure if I am understanding it correctly. I tried to add comments to the code to make it more comprehensible in https://github.com/moveit/moveit2/pull/2969/files. Do you think they are accurate? My current understanding is that this function returns a nullptr when there is nothing connected to the parent or when the transform between the parent body and the given frame is unknown.
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Yes, they should be covered by
knowsFrameTransform
. If not, that's probably a bug. Please state your concrete problem.There was a problem hiding this comment.
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IMO, this function should return NULL only if the given frame is unknown. Note that this function finds the parent link, which frame is connected to.