mp-units is the only Modern C++ (C++20 and later) library providing the full
spectrum of compile‑time safety for domain-specific quantities and units — from
dimensional analysis to quantity kind safety — built on the ISO 80000 International
System of Quantities (ISQ).
#include <mp-units/systems/isq.h>
#include <mp-units/systems/si.h>
using namespace mp_units;
using namespace mp_units::si::unit_symbols;
// Compile-time dimensional analysis — zero runtime overhead
static_assert(1 * km / (1 * s) == 1000 * m / s);
// Function signatures encode domain/physics, not just dimensions
void calculate_trajectory(quantity<isq::kinetic_energy[J]> e);
int main()
{
quantity<isq::potential_energy[J]> Ep = 42 * J;
quantity<isq::kinetic_energy[J]> Ek = 123 * J;
calculate_trajectory(Ek); // ✅ correct
// calculate_trajectory(Ep); // ❌ potential energy ≠ kinetic energy (both in J)
// quantity<Gy> q = 42 * Sv; // ❌ absorbed dose ≠ dose equivalent (both J/kg)
}Beyond standard dimensional analysis and automatic unit conversions, mp-units provides safety levels available in no other C++ library:
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🥇 The only C++ library with Quantity Kind Safety — Distinguishes quantities that share the same dimension but represent fundamentally different physical concepts: frequency (Hz) ≠ radioactive activity (Bq), absorbed dose (Gy) ≠ dose equivalent (Sv), plane angle (rad) ≠ solid angle (sr). Dimensional analysis alone cannot catch these errors — mp-units prevents them at compile time.
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🥇 The only library implementing ISO 80000 (ISQ) — Built on the International System of Quantities, functions can require specific quantities:
isq::height(not just anyisq::length),isq::kinetic_energy(not just anyisq::energy). The physics of your domain becomes part of the type system. -
🥇 Strongly-Typed Numerics for Any Domain — The quantity framework extends beyond physics: define semantically distinct types for item counts, financial values, identifiers, or any numeric abstraction that should never be silently mixed at compile time.
mp-units provides an expressive, readable API that feels natural to write while catching entire classes of bugs at compile time.
Here's a taste of what mp-units can do:
#include <mp-units/systems/si.h>
using namespace mp_units;
using namespace mp_units::si::unit_symbols;
// simple numeric operations
static_assert(10 * km / 2 == 5 * km);
// conversions to common units
static_assert(1 * h == 3600 * s);
static_assert(1 * km + 1 * m == 1001 * m);
// derived quantities
static_assert(1 * km / (1 * s) == 1000 * m / s);
static_assert(2 * km / h * (2 * h) == 4 * km);
static_assert(2 * km / (2 * km / h) == 1 * h);
static_assert(2 * m * (3 * m) == 6 * m2);
static_assert(10 * km / (5 * km) == 2 * one);
static_assert(1000 / (1 * s) == 1 * kHz);The library makes extensive use of C++20 features (concepts, class types as NTTPs, etc.). This enables powerful yet easy‑to‑use interfaces while performing all conversions and dimensional analysis at compile time — without sacrificing runtime performance or accuracy. The example below showcases ISQ quantity types, mixed unit systems, and rich text formatting:
#include <mp-units/systems/isq.h>
#include <mp-units/systems/si.h>
#include <mp-units/systems/yard_pound.h>
#include <format>
#include <iomanip>
#include <iostream>
#include <print>
using namespace mp_units;
constexpr QuantityOf<isq::speed> auto avg_speed(QuantityOf<isq::length> auto d,
QuantityOf<isq::duration> auto t)
{
return d / t;
}
int main()
{
using namespace mp_units::si::unit_symbols;
using namespace mp_units::yard_pound::unit_symbols;
constexpr quantity v1 = 110 * km / h;
constexpr quantity v2 = 70 * mph;
constexpr quantity v3 = avg_speed(220. * isq::distance[km], 2 * h);
constexpr quantity v4 = avg_speed(isq::distance(140. * mi), 2 * h);
constexpr quantity v5 = v3.in(m / s);
constexpr quantity v6 = value_cast<m / s>(v4);
constexpr quantity v7 = value_cast<int>(v6);
std::cout << v1 << '\n'; // 110 km/h
std::cout << std::setw(10) << std::setfill('*') << v2 << '\n'; // ***70 mi/h
std::cout << std::format("{:*^10}\n", v3); // *110 km/h*
std::println("{:%N in %U of %D}", v4); // 70 in mi/h of LT⁻¹
std::println("{::N[.2f]}", v5); // 30.56 m/s
std::println("{::N[.2f]U[dn]}", v6); // 31.29 m⋅s⁻¹
std::println("{:%N}", v7); // 31
}- Type Safety – Strongly typed quantities, units, dimensions, and quantity points
- Zero Runtime Cost – Compile‑time dimensional analysis with no runtime overhead
- Unified Design – Comprehensive model for units, dimensions, quantities, and point origins
- Rich Text Formatting – Text formatting support with extensive options & character sets
- Flexible Usage – C++ modules support (when available) and header‑only usage
- Configurable – Contracts and freestanding mode
- Interoperable – Seamless pathways for legacy and external libraries
Extensive project documentation is available on the project site. It includes:
- Installation instructions – Get up and running quickly
- Detailed user's guide – Comprehensive usage documentation
- Design rationale – Understanding the architectural decisions
- API reference – Complete technical documentation
- Tutorials – Step-by-step learning resources
- Workshops – Hands-on practice exercises
- Examples – Real-world usage demonstrations
For advanced development or contributions, we provide a fully configured cloud development environment with GitHub Codespaces:
Alternatives:
- Navigate to the repository → "Code" → "Codespaces" → "Create codespace on master"
- Use the pre‑configured devcontainer and Docker image manually in your IDE
For detailed environment documentation, see .devcontainer/README.md.
mp-units is a candidate for ISO standardization for C++29 — the future of dimensional
analysis in C++! The technical case is documented in:
- P1935: A C++ Approach to Physical Units
- P2980: A motivation, scope, and plan for a quantities and units library
- P3045: Quantities and units library
🤝 We are actively seeking organizations and individuals interested in field‑trialing the library!
Your experience matters. Real-world testimonials demonstrate value to the ISO C++ Committee and help potential adopters decide. Whether you're using mp-units in production, research, or education:
- Organizations: Share your production deployments and success stories
- Academics: Report research applications and teaching experiences
- Developers: Tell us about your innovative use cases and benefits
mp-units is made possible by our amazing community of contributors! 💪
- Mateusz Pusz – Project founder and lead
- Johel Ernesto Guerrero Peña – Core maintainer
- Chip Hogg – Core maintainer
We appreciate every contribution, from code to documentation to community support!
🌟 See our Contributors Page for the complete list and recognition details.
Ready to contribute? Check out our Contributing Guide to get started! 🚀
mp-units is developed as open source with the ambitious goal of C++29 standardization. Your support helps maintain development momentum and accelerate standardization efforts!
Ways to support:
-
⭐ Star the repository – Show your appreciation and help others discover mp-units
-
💰 Become a sponsor – Financial support enables continued development
-
📢 Share your success story – Help demonstrate real-world value for standardization and other potential users
-
🤝 Contribute – Code, documentation, feedback, and community support