|
| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <meta charset="utf-8" /> |
| 5 | + <base href="../../../" /> |
| 6 | + <script src="page.js"></script> |
| 7 | + <link type="text/css" rel="stylesheet" href="page.css" /> |
| 8 | + </head> |
| 9 | + <body> |
| 10 | + [page:Mesh] → |
| 11 | + |
| 12 | + <h1>[name]</h1> |
| 13 | + |
| 14 | + <p class="desc"> |
| 15 | + A special version of [page:Mesh] with multi draw batch rendering support. Use |
| 16 | + [name] if you have to render a large number of objects with the same |
| 17 | + material but with different world transformations and geometry. The usage |
| 18 | + of [name] will help you to reduce the number of draw calls and thus |
| 19 | + improve the overall rendering performance in your application. |
| 20 | + |
| 21 | + <br/> |
| 22 | + <br/> |
| 23 | + |
| 24 | + Requires platform support for the [link:https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_multi_draw WEBGL_multi_draw extension]. |
| 25 | + </p> |
| 26 | + |
| 27 | + <h2>Examples</h2> |
| 28 | + <p> |
| 29 | + [example:webgl_mesh_batch WebGL / mesh / batch]<br /> |
| 30 | + </p> |
| 31 | + |
| 32 | + <h2>Constructor</h2> |
| 33 | + <h3> |
| 34 | + [name]( |
| 35 | + [param:Integer maxGeometryCount], [param:Integer maxVertexCount], |
| 36 | + [param:Integer maxIndexCount], [param:Material material], |
| 37 | + ) |
| 38 | + </h3> |
| 39 | + <p> |
| 40 | + [page:Integer maxGeometryCount] - the max number of individual geometries planned to be added.<br /> |
| 41 | + [page:Integer maxVertexCount] - the max number of vertices to be used by all geometries.<br /> |
| 42 | + [page:Integer maxIndexCount] - the max number of indices to be used by all geometries.<br /> |
| 43 | + [page:Material material] - an instance of [page:Material]. Default is a |
| 44 | + new [page:MeshBasicMaterial].<br /> |
| 45 | + [page:Integer count] - the number of instances.<br /> |
| 46 | + </p> |
| 47 | + |
| 48 | + <h2>Properties</h2> |
| 49 | + <p>See the base [page:Mesh] class for common properties.</p> |
| 50 | + |
| 51 | + <h3>[property:Box3 boundingBox]</h3> |
| 52 | + <p> |
| 53 | + This bounding box encloses all instances of the [name]. Can be calculated |
| 54 | + with [page:.computeBoundingBox](). Default is `null`. |
| 55 | + </p> |
| 56 | + |
| 57 | + <h3>[property:Sphere boundingSphere]</h3> |
| 58 | + <p> |
| 59 | + This bounding sphere encloses all instances of the [name]. Can be |
| 60 | + calculated with [page:.computeBoundingSphere](). Default is `null`. |
| 61 | + </p> |
| 62 | + |
| 63 | + <h3>[property:Boolean perObjectFrustumCulled]</h3> |
| 64 | + <p> |
| 65 | + If true then the individual objects within the [name] are frustum culled. Default is `true`. |
| 66 | + </p> |
| 67 | + |
| 68 | + <h3>[property:Boolean sortObjects]</h3> |
| 69 | + <p> |
| 70 | + If true then the individual objects within the [name] are sorted to improve overdraw-related artifacts. |
| 71 | + If the material is marked as "transparent" objects are rendered back to front and if not then they are |
| 72 | + rendered front to back. Default is `true`. |
| 73 | + </p> |
| 74 | + |
| 75 | + <h3>[property:Boolean isBatchedMesh]</h3> |
| 76 | + <p>Read-only flag to check if a given object is of type [name].</p> |
| 77 | + |
| 78 | + <h2>Methods</h2> |
| 79 | + <p>See the base [page:Mesh] class for common methods.</p> |
| 80 | + |
| 81 | + <h3>[method:undefined computeBoundingBox]()</h3> |
| 82 | + <p> |
| 83 | + Computes the bounding box, updating [page:.boundingBox] attribute.<br /> |
| 84 | + Bounding boxes aren't computed by default. They need to be explicitly |
| 85 | + computed, otherwise they are `null`. |
| 86 | + </p> |
| 87 | + |
| 88 | + <h3>[method:undefined computeBoundingSphere]()</h3> |
| 89 | + <p> |
| 90 | + Computes the bounding sphere, updating [page:.boundingSphere] |
| 91 | + attribute.<br /> |
| 92 | + Bounding spheres aren't computed by default. They need to be explicitly |
| 93 | + computed, otherwise they are `null`. |
| 94 | + </p> |
| 95 | + |
| 96 | + <h3>[method:undefined dispose]()</h3> |
| 97 | + <p> |
| 98 | + Frees the GPU-related resources allocated by this instance. Call this |
| 99 | + method whenever this instance is no longer used in your app. |
| 100 | + </p> |
| 101 | + |
| 102 | + <h3> |
| 103 | + [method:Matrix4 getMatrixAt]( [param:Integer index], [param:Matrix4 matrix] ) |
| 104 | + </h3> |
| 105 | + <p> |
| 106 | + [page:Integer index]: The index of an instance. Values have to be in the |
| 107 | + range [0, count]. |
| 108 | + </p> |
| 109 | + <p> |
| 110 | + [page:Matrix4 matrix]: This 4x4 matrix will be set to the local |
| 111 | + transformation matrix of the defined instance. |
| 112 | + </p> |
| 113 | + <p>Get the local transformation matrix of the defined instance.</p> |
| 114 | + |
| 115 | + <h3> |
| 116 | + [method:Boolean getVisibleAt]( [param:Integer index] ) |
| 117 | + </h3> |
| 118 | + <p> |
| 119 | + [page:Integer index]: The index of an instance. Values have to be in the |
| 120 | + range [0, count]. |
| 121 | + </p> |
| 122 | + <p>Get whether the given instance is marked as "visible" or not.</p> |
| 123 | + |
| 124 | + <h3> |
| 125 | + [method:this setMatrixAt]( [param:Integer index], [param:Matrix4 matrix] ) |
| 126 | + </h3> |
| 127 | + <p> |
| 128 | + [page:Integer index]: The index of an instance. Values have to be in the |
| 129 | + range [0, count]. |
| 130 | + </p> |
| 131 | + <p> |
| 132 | + [page:Matrix4 matrix]: A 4x4 matrix representing the local transformation |
| 133 | + of a single instance. |
| 134 | + </p> |
| 135 | + <p> |
| 136 | + Sets the given local transformation matrix to the defined instance. Make |
| 137 | + sure you set [page:.instanceMatrix][page:BufferAttribute.needsUpdate .needsUpdate] |
| 138 | + to true after updating all the matrices. |
| 139 | + </p> |
| 140 | + |
| 141 | + <h3> |
| 142 | + [method:this setVisibleAt]( [param:Integer index], [param:Boolean visible] ) |
| 143 | + </h3> |
| 144 | + <p> |
| 145 | + [page:Integer index]: The index of an instance. Values have to be in the |
| 146 | + range [0, count]. |
| 147 | + </p> |
| 148 | + <p> |
| 149 | + [page:Boolean visible]: A boolean value indicating the visibility state. |
| 150 | + </p> |
| 151 | + <p> |
| 152 | + Sets the visibility of the object at the given index. |
| 153 | + </p> |
| 154 | + |
| 155 | + <h3> |
| 156 | + [method:Integer addGeometry]( [param:BufferGeometry geometry], [param:Integer reservedVertexRange], [param:Integer reservedIndexRange] ) |
| 157 | + </h3> |
| 158 | + <p> |
| 159 | + [page:BufferGeometry index]: The geometry to add into the [name]. |
| 160 | + </p> |
| 161 | + <p> |
| 162 | + [page:Integer reservedVertexRange]: Optional parameter specifying the amount of vertex buffer space to reserve for the added geometry. This |
| 163 | + is necessary if it is planned to set a new geometry at this index at a later time that is larger than the original geometry. Defaults to |
| 164 | + the length of the given geometry vertex buffer. |
| 165 | + </p> |
| 166 | + <p> |
| 167 | + [page:Integer reservedIndexRange]: Optional parameter specifying the amount of index buffer space to reserve for the added geometry. This |
| 168 | + is necessary if it is planned to set a new geometry at this index at a later time that is larger than the original geometry. Defaults to |
| 169 | + the length of the given geometry index buffer. |
| 170 | + </p> |
| 171 | + <p> |
| 172 | + Adds the given geometry to the [name] and returns the associated index referring to it. |
| 173 | + </p> |
| 174 | + |
| 175 | + <h3> |
| 176 | + [method:Integer setGeometryAt]( [param:Integer index], [param:BufferGeometry geometry] ) |
| 177 | + </h3> |
| 178 | + <p> |
| 179 | + [page:Integer index]: Which geometry index to replace with this geometry. |
| 180 | + </p> |
| 181 | + <p> |
| 182 | + [page:BufferGeometry geometry]: The geometry to substitute at the given geometry index. |
| 183 | + </p> |
| 184 | + <p> |
| 185 | + Replaces the geometry at `index` with the provided geometry. Throws an error if there is not enough space reserved for geometry at the index. |
| 186 | + </p> |
| 187 | + |
| 188 | + <h3> |
| 189 | + [method:this deleteGeometry]( [param:Integer index] ) |
| 190 | + </h3> |
| 191 | + <p> |
| 192 | + Marks the geometry at the given index as deleted and to not be rendered anymore. |
| 193 | + </p> |
| 194 | + |
| 195 | + <h2>Source</h2> |
| 196 | + |
| 197 | + <p> |
| 198 | + [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] |
| 199 | + </p> |
| 200 | + </body> |
| 201 | +</html> |
0 commit comments