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TSL: Avoid naming collision when using Three.js Shading Language
label()
or toVar()
.
TSL
#29813
opened Nov 5, 2024 by
Mugen87
WebGPU: GTAO is incompatible with logarithmicDepthBuffer
Needs Investigation
#29797
opened Nov 4, 2024 by
ligaofeng0901
WebGPURenderer: wrong update of compressed textures
Needs Investigation
WebGPU
#29786
opened Nov 1, 2024 by
vlucendo
BatchedMesh.InstancedBufferGeometry instead BatchedMesh.BufferGeometry possible ?
Suggestion
#29784
opened Nov 1, 2024 by
chasergit
WebGLRenderer: Allow for binding, rendering into mipmap storage of textures
Enhancement
#29779
opened Oct 31, 2024 by
gkjohnson
Potential security issues in GitHub Actions workflows
Suggestion
#29777
opened Oct 30, 2024 by
jiangnanpro
GLTFLoader: Conflicting mesh/primitive/geometry mappings
Loaders
#29768
opened Oct 30, 2024 by
donmccurdy
Compute Pipeline - incorrect shader computeProgram bindings returned when using WebGL backend
WebGL Backend
#29726
opened Oct 22, 2024 by
wyliefoxxx
wireframe = true; Forces the drawIndexed / drawIndirectIndexed path
WebGPU
#29708
opened Oct 21, 2024 by
Spiri0
depthNode: the default value of depthNode is invalid
Bug
Nodes
#29659
opened Oct 15, 2024 by
Lafeu-p
Add Flag to Disable Rendering Object in Transmission Pass
Suggestion
#29592
opened Oct 8, 2024 by
joarfish
FBXLoader : node translation should not be applied to morph elements
Loaders
#29586
opened Oct 8, 2024 by
BTT-AG
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