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sketch out solve
work on src use setup approach and register functions that need to be created bitcountNode revert glslNodeBuilder changes lint-fix revert unintended changes to glslNodeBuilder and MathNode, change bitCount helper function names remove extra _include change mainLayout function to accurately reflect WGSL documentation (component wise bitCounts rather than accumulative bitCounts fix nodeType init branch fix prefix sum from other branch eod changes validate reduction, fix display/debug issues fix prefix sum errors fix fix spine scan and work on fixing downsweep add comments work work working prefix sum
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examples/jsm/gpgpu/BitonicSort.js

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@@ -79,9 +79,9 @@ export class BitonicSort {
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/**
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* Constructs a new light probe helper.
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*
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* @param {Renderer} renderer - The current scene's renderer.
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* @param {Renderer} renderer - A renderer with the ability to execute compute operations.
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* @param {StorageBufferNode} dataBuffer - The data buffer to sort.
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* @param {Object} [options={}] - Options that modify the bitonic sort.
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* @param {Object} [options={}] - Options that modify the behavior of the bitonic sort.
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*/
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constructor( renderer, dataBuffer, options = {} ) {
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