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Examples: Add WebGPU Contact Shadows (#32262)
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examples/files.json

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"webgpu_rtt",
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"webgpu_sandbox",
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"webgpu_shadertoy",
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"webgpu_shadow_contact",
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"webgpu_shadowmap",
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"webgpu_shadowmap_array",
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"webgpu_shadowmap_csm",
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examples/tags.json

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"webgpu_tsl_compute_attractors_particles": [ "gpgpu" ],
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"webgpu_ocean": [ "water" ],
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"webgpu_video_frame": [ "webcodecs" ],
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"webgpu_shadowmap_array": [ "tile" ]
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"webgpu_shadowmap_array": [ "tile" ],
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"webgpu_shadow_contact": [ "shadow", "soft", "tsl" ]
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}
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgpu - contact shadows</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="example.css">
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</head>
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<body>
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<div id="info" class="invert">
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<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
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<div class="title-wrapper">
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<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Contact Shadows</span>
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</div>
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<small>Contact shadows using Gaussian blur for smooth rendering.</small>
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</div>
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<div id="container"></div>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.webgpu.js",
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"three/webgpu": "../build/three.webgpu.js",
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"three/tsl": "../build/three.tsl.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three/webgpu';
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import { vec3, uniform, texture, depth, float } from 'three/tsl';
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import { gaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { Inspector } from 'three/addons/inspector/Inspector.js';
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let camera, scene, renderer;
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let shadowCamera, shadowGroup;
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let renderTarget;
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let plane, fillPlane, cameraHelper;
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let depthMaterial, shadowPlaneMaterial, fillPlaneMaterial;
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const meshes = [];
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const PLANE_WIDTH = 2.5;
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const PLANE_HEIGHT = 2.5;
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const CAMERA_HEIGHT = 0.3;
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const state = {
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shadow: { blur: 3.5, darkness: 1.0, opacity: 1.0 },
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plane: { color: '#ffffff', opacity: 1.0 },
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showWireframe: false
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};
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const uBlur = uniform( state.shadow.blur );
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const uDarkness = uniform( state.shadow.darkness );
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const uShadowOpacity = uniform( state.shadow.opacity );
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const uPlaneOpacity = uniform( state.plane.opacity );
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const uPlaneColor = uniform( new THREE.Color( state.plane.color ) );
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const uPlaneY = uniform( - 0.3 );
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init();
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function init() {
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
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camera.position.set( 0.5, 1, 2 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xffffff );
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window.addEventListener( 'resize', onWindowResize );
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const geometries = [
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new THREE.BoxGeometry( 0.4, 0.4, 0.4 ),
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new THREE.IcosahedronGeometry( 0.3 ),
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new THREE.TorusKnotGeometry( 0.4, 0.05, 256, 24, 1, 3 )
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];
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const material = new THREE.MeshNormalMaterial();
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for ( let i = 0, l = geometries.length; i < l; i ++ ) {
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const angle = ( i / l ) * Math.PI * 2;
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const mesh = new THREE.Mesh( geometries[ i ], material );
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mesh.position.y = 0.1;
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mesh.position.x = Math.cos( angle ) / 2.0;
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mesh.position.z = Math.sin( angle ) / 2.0;
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scene.add( mesh );
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meshes.push( mesh );
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}
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shadowGroup = new THREE.Group();
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shadowGroup.position.y = uPlaneY.value;
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scene.add( shadowGroup );
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renderTarget = new THREE.RenderTarget( 512, 512, { depthBuffer: true } );
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renderTarget.texture.generateMipmaps = false;
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const planeGeometry = new THREE.PlaneGeometry( PLANE_WIDTH, PLANE_HEIGHT ).rotateX( Math.PI / 2 );
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depthMaterial = new THREE.NodeMaterial();
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const alphaDepth = float( 1 ).sub( depth ).mul( uDarkness );
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depthMaterial.colorNode = vec3( 0 );
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depthMaterial.opacityNode = alphaDepth;
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depthMaterial.depthTest = false;
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depthMaterial.depthWrite = false;
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shadowPlaneMaterial = new THREE.NodeMaterial();
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shadowPlaneMaterial.transparent = true;
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shadowPlaneMaterial.depthWrite = false;
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if ( ! renderTarget.texture.image ) renderTarget.texture.image = { width: 512, height: 512 };
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const blurredShadow = gaussianBlur( texture( renderTarget.texture ), uBlur, 4, { premultipliedAlpha: false } );
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shadowPlaneMaterial.colorNode = vec3( 0 );
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shadowPlaneMaterial.opacityNode = blurredShadow.a.mul( uShadowOpacity );
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plane = new THREE.Mesh( planeGeometry, shadowPlaneMaterial );
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plane.renderOrder = 1;
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plane.scale.y = - 1;
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plane.scale.z = - 1;
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shadowGroup.add( plane );
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fillPlaneMaterial = new THREE.NodeMaterial();
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fillPlaneMaterial.transparent = true;
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fillPlaneMaterial.depthWrite = false;
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fillPlaneMaterial.colorNode = uPlaneColor;
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fillPlaneMaterial.opacityNode = uPlaneOpacity;
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fillPlane = new THREE.Mesh( planeGeometry, fillPlaneMaterial );
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fillPlane.rotateX( Math.PI );
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shadowGroup.add( fillPlane );
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shadowCamera = new THREE.OrthographicCamera( - PLANE_WIDTH / 2, PLANE_WIDTH / 2, PLANE_HEIGHT / 2, - PLANE_HEIGHT / 2, 0, CAMERA_HEIGHT );
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shadowCamera.rotation.x = Math.PI / 2;
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shadowGroup.add( shadowCamera );
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cameraHelper = new THREE.CameraHelper( shadowCamera );
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renderer = new THREE.WebGPURenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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renderer.inspector = new Inspector();
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const params = {
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shadowBlur: state.shadow.blur,
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shadowDarkness: state.shadow.darkness,
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shadowOpacity: state.shadow.opacity,
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planeColor: state.plane.color,
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planeOpacity: state.plane.opacity,
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showWireframe: state.showWireframe
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};
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const gui = renderer.inspector.createParameters( 'Settings' );
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gui.add( params, 'shadowBlur', 0, 15, 0.1 ).onChange( () => {
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state.shadow.blur = params.shadowBlur;
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uBlur.value = state.shadow.blur;
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} );
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gui.add( params, 'shadowDarkness', 0.1, 5, 0.1 ).onChange( () => {
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state.shadow.darkness = params.shadowDarkness;
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uDarkness.value = state.shadow.darkness;
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} );
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gui.add( params, 'shadowOpacity', 0, 1, 0.01 ).onChange( () => {
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state.shadow.opacity = params.shadowOpacity;
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uShadowOpacity.value = state.shadow.opacity;
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} );
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gui.addColor( params, 'planeColor' ).onChange( () => {
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state.plane.color = params.planeColor;
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uPlaneColor.value.set( state.plane.color );
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} );
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gui.add( params, 'planeOpacity', 0, 1, 0.01 ).onChange( () => {
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state.plane.opacity = params.planeOpacity;
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uPlaneOpacity.value = state.plane.opacity;
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} );
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gui.add( params, 'showWireframe' ).onChange( () => {
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if ( params.showWireframe ) scene.add( cameraHelper );
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else scene.remove( cameraHelper );
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} );
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new OrbitControls( camera, renderer.domElement );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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meshes.forEach( m => {
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m.rotation.x += 0.01;
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m.rotation.y += 0.02;
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} );
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const initialBackground = scene.background;
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scene.background = null;
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const prevOverride = scene.overrideMaterial;
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const prevHelperVisible = cameraHelper.visible;
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cameraHelper.visible = false;
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scene.overrideMaterial = depthMaterial;
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const initialAutoClear = renderer.autoClear;
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renderer.autoClear = true;
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const initialClearAlpha = renderer.getClearAlpha ? renderer.getClearAlpha() : undefined;
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if ( initialClearAlpha !== undefined ) renderer.setClearAlpha( 0 );
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renderer.setRenderTarget( renderTarget );
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renderer.clear();
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renderer.render( scene, shadowCamera );
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scene.overrideMaterial = prevOverride;
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renderer.setRenderTarget( null );
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renderer.autoClear = initialAutoClear;
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if ( initialClearAlpha !== undefined ) renderer.setClearAlpha( initialClearAlpha );
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scene.background = initialBackground;
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cameraHelper.visible = prevHelperVisible;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>

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