Description
I've stumbled across an issue. When not using native media layers with multiview enabled in WebGPURenderer. The video is flickering on Quest headsets when going into XR.
Reproduction steps
- Use a videotexture with WebGPURenderer and multiview enabled
- launch to XR
- video rendering flickers
Code
renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, multiview: true } );
Live example
Screenshots
No response
Version
r181dev
Device
Headset
Browser
Quest Browser
OS
Android