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WebGPURenderer with multiview in XR causing flickering on videotextures #32151

@danrossi

Description

@danrossi

Description

I've stumbled across an issue. When not using native media layers with multiview enabled in WebGPURenderer. The video is flickering on Quest headsets when going into XR.

Reproduction steps

  1. Use a videotexture with WebGPURenderer and multiview enabled
  2. launch to XR
  3. video rendering flickers

Code

renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, multiview: true } );

Live example

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Version

r181dev

Device

Headset

Browser

Quest Browser

OS

Android

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