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Description
Description
I have a dynamic sprite sheet that updates often. Uploading the entire thing to the GPU on update is not optimal, and creating an updateRange for each row of pixels that was updated seems hacky and inefficient.
Solution
It would be awesome if textures had 2D/3D updateRanges, too.
add2DUpdateRange add3DUpdateRange methods for example, that allow you to specify width, height, depth.
Alternatives
1D updateRanges, which is inefficient.
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