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Description
Description
This has been a problem for a long time. I am not sure what is going on it affects mono video textures at the very least. But when launching to XR it's not centred and requires a transform to get it close to centre. It's not always possible to get centre.
When using native media layers with Quest headsets. the native video render comes up centred. Without media layers in the projection layer with/without multiview enabled does the same. But there is a bug with video textures and multiview right now.
Reproduction steps
- Any mono video texture example or possible stereo also.
- Launch XR
- It defaults to 90 degrees to the right of centre and requires a transform.
Code
na
Live example
Screenshots
No response
Version
r182dev
Device
Headset
Browser
Quest Browser
OS
Android