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WebXR session requires a position transform with video textures #32268

@danrossi

Description

@danrossi

Description

This has been a problem for a long time. I am not sure what is going on it affects mono video textures at the very least. But when launching to XR it's not centred and requires a transform to get it close to centre. It's not always possible to get centre.

When using native media layers with Quest headsets. the native video render comes up centred. Without media layers in the projection layer with/without multiview enabled does the same. But there is a bug with video textures and multiview right now.

Reproduction steps

  1. Any mono video texture example or possible stereo also.
  2. Launch XR
  3. It defaults to 90 degrees to the right of centre and requires a transform.

Code

na

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Version

r182dev

Device

Headset

Browser

Quest Browser

OS

Android

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