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Releases: mrdoob/three.js

r12

03 Jul 12:20
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r12

(28.494 KB)

  • First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
  • Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
  • Color now using 0-1 floats instead of 0-255 integers

r11

03 Jul 12:20
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r11

(23.541 KB)

  • Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx @Kikko)
  • Scene.add > Scene.addObject
  • Enabled Scene.removeObject

r10

03 Jul 12:19
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r10

(23.959 KB)

  • Changed Camera system. (Thx @supereggbert)
  • Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.

r9

03 Jul 12:19
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r9

(23.753 KB)

  • JSLinted.
  • autoClear property for renderers.
  • Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
  • Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)

r8

03 Jul 12:18
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r8

(23.496 KB)

  • Moved UVs to Geometry.
  • CanvasRenderer expands screen space points (workaround for antialias gaps).
  • CanvasRenderer supports BitmapUVMappingMaterial.

r7

03 Jul 12:18
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r7

(22.387 KB)

  • Added Line Object.
  • Workaround for WebKit not supporting rgba() in SVG yet.
  • No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx @gregmax17).

r6

03 Jul 12:18
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r6

(21.003 KB)

  • 2d clipping on CanvasRenderer and SVGRenderer
  • clearRect optimisations on CanvasRenderer

r5

03 Jul 12:17
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r5

(19.026 KB)

  • Removed Class.js dependency
  • Added THREE namespace
  • Camera.x -> Camera.position.x
  • Camera.target.x > Camera.target.position.x
  • ColorMaterial > ColorFillMaterial
  • FaceColorMaterial > FaceColorFillMaterial
  • Materials are now multipass (use array)
  • Added ColorStrokeMaterial and FaceColorStrokeMaterial
  • geometry.faces.a are now indexes instead of references

r4

03 Jul 12:17
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r4

(16.274 KB)

  • SVGRenderer Particle rendering
  • CanvasRenderer uses context.setTransform to avoid extra calculations

r3

03 Jul 12:17
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r3

(16.392 KB)

  • Fixed incorrect rotation matrix transforms
  • Added Plane and Cube primitives