-
Notifications
You must be signed in to change notification settings - Fork 2
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
11 changed files
with
242 additions
and
57 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
#/bin/bash | ||
|
||
echo "Fake Ikemen" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
#/bin/bash | ||
|
||
echo "Fake Ikemen" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,84 @@ | ||
#/bin/bash | ||
|
||
currentDirectory=$(dirname "$(realpath "$0")") | ||
cd "$currentDirectory/Ikemen_GO" | ||
|
||
configPath="../../save/config.json" | ||
motifDirectory="../../../motifs" | ||
lifebarDirectory="../../lifebars" | ||
stageDirectory="../../../stages" | ||
characterDirectory="../../../chars" | ||
|
||
motif="motif/system.def" | ||
lifebar="01/fight.def" | ||
rounds=2 | ||
characterOneColor=1 | ||
characterTwoColor=1 | ||
characterTwoAI=0 | ||
|
||
for i in "$@"; do | ||
case $i in | ||
-motif=*) | ||
motif="${i#*=}" | ||
shift | ||
;; | ||
-lifebar=*) | ||
lifebar="${i#*=}" | ||
shift | ||
;; | ||
-p1=*) | ||
characterOne="${i#*=}" | ||
shift | ||
;; | ||
-p1.color=*) | ||
characterOneColor="${i#*=}" | ||
shift | ||
;; | ||
-p2=*) | ||
characterTwo="${i#*=}" | ||
shift | ||
;; | ||
-p2.color=*) | ||
characterTwoColor="${i#*=}" | ||
shift | ||
;; | ||
-p2.ai=*) | ||
characterTwoAI="${i#*=}" | ||
shift | ||
;; | ||
-s=*) | ||
stage="${i#*=}" | ||
shift | ||
;; | ||
-rounds=*) | ||
rounds="${i#*=}" | ||
shift | ||
;; | ||
*) | ||
;; | ||
esac | ||
done | ||
|
||
case "$OSTYPE" in | ||
darwin*) #echo "It's a Mac!!" ; | ||
ikemen="./Ikemen_GO_MacOS -AppleMagnifiedMode YES" | ||
;; | ||
linux*) | ||
ikemen="./Ikemen_GO_Linux" | ||
;; | ||
*) | ||
ikemen="./Ikemen_GO_Linux" | ||
;; | ||
esac | ||
|
||
$ikemen \ | ||
-config "$configPath" \ | ||
-r "$motifDirectory/$motif" \ | ||
-lifebar "$lifebarDirectory/$lifebar" \ | ||
-s "$stageDirectory/$stage" \ | ||
-rounds $rounds \ | ||
-p1 "$characterDirectory/$characterOne" \ | ||
-p1.color $characterOneColor \ | ||
-p2 "$characterDirectory/$characterTwo" \ | ||
-p2.color $characterTwoColor \ | ||
-p2.ai $characterTwoAI |
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,76 @@ | ||
[Info] | ||
name = Quick Versus | ||
author = neolao | ||
versiondate = 01,26,2024 | ||
mugenversion = 1.1 | ||
localcoord = 1280,720 | ||
;localcoord = 1920,1080 | ||
|
||
[Files] | ||
spr = system.sff ;Filename of sprite data | ||
snd = system.snd ;Filename of sound data | ||
select = select.def ;Character and stage selection list | ||
fight = fight.def ;Fight definition filename | ||
font1 = f-4x6.def ;System fonts | ||
font2 = f-6x9.def ;System fonts | ||
font3 = jg.fnt ;System fonts | ||
font4 = Open_Sans.def | ||
font5 = default-3x5-bold.def | ||
font6 = default-3x5.def | ||
module = ;Ikemen feature: External Lua code | ||
|
||
[Music] | ||
|
||
[Title Info] | ||
|
||
[TitleBGdef] | ||
|
||
[TitleBG] | ||
type = normal | ||
spriteno = 0,0 | ||
|
||
[Select Info] | ||
|
||
[SelectBGdef] | ||
|
||
[SelectBG] | ||
type = normal | ||
spriteno = 0,0 | ||
|
||
[VS Screen] | ||
|
||
[VersusBGdef] | ||
|
||
[VersusBG] | ||
type = normal | ||
spriteno = 0,0 | ||
|
||
[Demo Mode] | ||
[Continue Screen] | ||
|
||
[Game Over Screen] | ||
|
||
[Victory Screen] | ||
|
||
[VictoryBGdef] | ||
|
||
[VictoryBG] | ||
type = normal | ||
spriteno = 0,0 | ||
|
||
[Win Screen] | ||
|
||
[Default Ending] | ||
|
||
[End Credits] | ||
|
||
[Survival Results Screen] | ||
|
||
[Option Info] | ||
|
||
[OptionBGdef] | ||
|
||
[OptionBG] | ||
type = normal | ||
spriteno = 0,0 | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.