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Precomputed-Shadow-Fields-for-Dynamic-Scenes

This is my final project for the course: Advances in Computer Graphics, Zhejiang University, 2015 (Teacher: Kun Zhou)

This is a realization of a paper in SIGGRAPH 2005: Precomputed Shadow Fields for Dynamic Scenes (Kun Zhou etc.)

The program is based on the sample PRTDemo in DirectX SDK.

Feel free if you'd like to email me for more detailed information.

Tao LIN ([email protected])

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A realization of computing soft shadow by shadow fields

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