Highlights
gsplat.rasterization
now supports render a batch of scenes in one pass. [In addition to its original support of rendering a batch of cameras per scene]
What's Changed
- Link Jonathan's Tutorial by @liruilong940607 in #688
- Fix format README.md by @liruilong940607 in #689
- Update README.md by @liruilong940607 in #690
- Batchify all APIs by @JunchenLiu77 in #670
- fix bug in gsplat-batch.mp4 by @JunchenLiu77 in #695
- Update LICENSE by @liruilong940607 in #699
- Update Cameras.cuh by @liruilong940607 in #700
- Update IntersectTile.cu by @liruilong940607 in #701
- Alpha shouldn't be normalized or inversed? by @RongLiu-Leo in #704
- Enforce eval3d with UT is set by @liruilong940607 in #712
- Update 3dgut.md by @liruilong940607 in #713
- New experimental feature: fused bilagrid by @ichsan2895 in #706
- Support 2dgs with the latest viewer by @RongLiu-Leo in #707
- fix: solves issue, that opacity is reset at iteration 0 by @kleinicke in #735
- Add option to disable world space normalization for 2DGS by @JojiJoseph in #719
- Fix Fisheye Undistortion. by @liruilong940607 in #736
- fix 3dgut sample viewer by @inuex35 in #734
- Remove unnecessary abs() calls in scale/opacity loss calculation by @vincentwoo in #743
- Fix lack of submodules in CI/CD by @randomze in #751
- F-Theta Camera Model Support by @liruilong940607 in #745
- Bump to 1.5.3 by @liruilong940607 in #752
- update windows server in CI by @liruilong940607 in #753
- Use windows 2022 in CI by @liruilong940607 in #754
- Add "-allow-unsupported-compiler" for win by @liruilong940607 in #755
- Exclude cu118 and cu121 for windows build by @liruilong940607 in #756
New Contributors
- @ichsan2895 made their first contribution in #706
- @kleinicke made their first contribution in #735
- @inuex35 made their first contribution in #734
- @randomze made their first contribution in #751
Full Changelog: v1.5.2...v1.5.3