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Popup image depth compositing #83
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…oded turtle example
This diff has a ton of new _icons files, not sure where they came from @brentyi |
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* very early WIP of depth compositing shader, sort of works for a hardcoded turtle example * fix texture sampling logic with vertex shader * improvements * GUI container refactor * Clean up panel display, still some kinks to work out * working depth compositing, need to clean up/document things * Improve expanded panel behavior; drag regression for mobile view * Fix toggle for sidebar display * Fix type * refactor for popup img instead of background_image * add enabled flag to texture * bad merge * 4 byte packing * more work * working float passing? * works! * Remove icons : ) * Revert SMPL-X example * remove depth scale * cleanup * make popup example * comment * garbage collect old textures, repackage PopupImage into BackgroundImage * Update compositing example * More precision * Nits, type errors * Nits * Use 3 bytes, fix mypy/ruff * Naming --------- Co-authored-by: Brent Yi <[email protected]>
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Adds support for an RGBD image which floats in front of the camera, useful for compositing NeRF in 3D with other 3js objects.