It's a tube.. and a hull... and a cargo bay... and a.. well, just about everything. And it is only 2 PARTS!!! For Kerbal Space Program.
By zer0Kerbal
, originally by Nothke
adopted with express permission and brought to you by KerbSimpleCo
Introduction by Nothke
However I tried making my KSP rockets as smooth looking as possible, it is very hard, you always need to put a tonne of stuff on top of the hull, be it RCS tanks, mechjeb, life support packages, batteries..
And then, I noticed something quite astonishing that I never did before when dissecting real spacecraft designs.. Ya’ see.. Real spacecraft use something they call “service compartments” aka “service modules” or something Russians would call “instrument agregat”, an unpressurized module where they store all the stuff we would otherwise put on the top of our hull! So I thought.. WAIT A MINUTE, Y U NO IN KSP??
So then, I came up with the simplest design I could. I call them..
6S Service Compartment Tubes!
- Why “6S”?
- Simple,
- Sturdy
- Stock Styled
- Seamlessly Stackable
- It’s so short! It’s useless!
- I’ve modeled it so that spherical RCS tanks could fit inside. Most of the other stuff like mechjeb, flight engineer etc, are not bigger than spherical tanks and they can all fit inside.. Together.
- If you need more space.. Just stack them!!! (check the pictures for tricks) Also, when stacked to double, the 1x1m structural panels fit right inside! Just put whatever you need on them
- There seems to be a door, but I can’t open it!
- You can only open the door manually during EVA (no servos I’m afraid, to keep it reliable and simple), so you can pick up or leave bags or KAS stuff you store inside. Also useful when transferring fuel from the tanks inside (you could do this on the other hand by zooming the camera inside the compartment, although this might be wonky and frustrating).
- Any future plans?
- There are some texture quirks, so I might do an art pass later on. I don’t plan adding more parts.
- The tubes appear first in “general construction” in the Tech tree cause before that, you practically have nothing to put inside.
- Thanks to Snjo for Firespitter, and well, listening to my irritating ideas xD
- The firespitter.dll is bundled in the pack. If new Firespitter versions appear you should freely overwrite the old one.
- GitHub Pages
- Marketing Slicks
- Parts Catalog for part pictures
- Discussions or KSP Forums for discussions and news
- ChangeLog for more details of changes
- Known Issues for more details of feature requests and known issues
- Compatibility patches
- Contracts for these glorious parts
- Variant Textures
- Converting from FireSpitter to Stock and/or KSPWheel
- Model updates to Unity 2019
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- Have a request? Glad to have them, kindly submit through GitHub.
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
Installation Directions 1
Use CurseForge/OverWolf App (currently does not install dependencies)
I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload. Beware, CKAN can really mess up though it tries very, very, very hard not to.
- GPO (Goo Pumps & Oils') Speed Pump (GPO)
- On Demand Fuel Cells (ODFC)
- Kerbal Attachment System
- Kerbal Inventory System
- Either 3
- Firespitter (core) may invoke bouts of dizziness.
- Kerbal Attachment System
parts, config
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
- Nothke for creating this glorious parts addon!
- see Attribution.md for more comprehensive list
Current (1) - zer0Kerbal
Forum: Thread - Source: GitHub
License:All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses
see Notices.md for more legal mumbo jumbo
Original (0) - Author: Nothke
Forum: Thread - Download: CurseForge - Source: CurseForge
License:
DONATIONS: How to support this and other great mods by zer0Kerbal
Completely voluntary, absolutely amazing, and really does help me out a lot! quote from cybutek creator of Kerbal Engineer
and it is true.
Track progress: issues here and projects here along with The Short List