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Tilewe v0.0.3

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@nhamil nhamil released this 28 Nov 05:13
· 2 commits to master since this release

Moves the internal tilewe implementation to C for significant performance improvements while keeping the API mostly the same and adding more sample engine variants. Game tree exploration sees speeds of 10s to 100s of thousands of nodes per second, up from the ~2200 max achieved in the pure Python version of tilewe.