Skip to content

chat: work around Direct3D 11 rendering artifacts on win11 arm #3450

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 4 commits into from
Feb 3, 2025

Conversation

cebtenzzre
Copy link
Member

The Direct3D 11 scene graph backend shows rendering artifacts on my Windows 11 ARM laptop.

System Model: Dell Latitude 7455
SoC: Snapdragon X Elite X1E-80-100
OS: Windows 11 Pro 24H2 build 26100.2894
GPU: Qualcomm Adreno X1-85
GPU Driver Version: 31.0.80.0 (10/28/2024)

They look like this:
Screenshot 2025-01-31 174458

Also, the (hidden) LocalDocs drawer sometimes pops in and out of visibility while the model is generating a response.

None of these issues happen on the Direct3D 12 backend, so let's use that by default on Windows ARM.

@cebtenzzre cebtenzzre marked this pull request as ready for review January 31, 2025 22:56
@cebtenzzre cebtenzzre requested a review from manyoso February 3, 2025 16:27
Signed-off-by: Jared Van Bortel <[email protected]>
@cebtenzzre cebtenzzre merged commit 36c852b into main Feb 3, 2025
3 of 10 checks passed
cgivre pushed a commit to cgivre/gpt4all that referenced this pull request Feb 4, 2025
@cebtenzzre cebtenzzre deleted the fix-win11-arm-rendering branch February 10, 2025 16:45
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants