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This repository has been archived by the owner on Aug 29, 2022. It is now read-only.

Releases: notweuz/FNF-OSEngine

v1.5.1

13 Jul 09:51
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  • Fixed health icons crashes, oops

v.1.5.0

12 Jul 13:09
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  • Added ms text (it's enabled by default, you can disable it in settings)
  • Bit fixed some lags (yeah finally)
  • Added Character noteskins (checkout character editor for info)
  • Added Character notesplashes (checkout character editor for info)
  • Added Objects (literally 10x easier stage editor)
  • Reverted winning icons (they won't resize now, but now they work as they should)
  • Added Mirror Charts (gameplay settings, it's actually like in osu!mania)
  • Added Gameplay Changers to Pause

v.1.4.1

22 Jun 18:36
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  • Fixed noteMiss(id, noteData, noteType, isSustainNote) in hscript
  • Fixed goodNoteHit(id, noteData, noteType, isSustainNote) in hscript
  • Fixed opponentNoteHit(id, noteData, noteType, isSustainNote) in hscript

Actually it's important problem, so here's update.

v.1.4.0

21 Jun 16:34
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  • Added Classic Weeks back
  • Added Character select to stage editor
  • Bit changed sustain notes misses (now sustain note will be semi-transparent on miss)
  • Renamed ratings.
  • Added PFC rating name (if you're doing only perfects)
  • Added HScript support (link)
  • Added triple icons for all classic characters (thx cooljer)
  • Bit changed score text
  • Removed new score text position
  • Now game won't autopause when the window is no longer in focus (will be toggable in future)
  • Added setWindowTitle() to Lua functions

v.1.3.1

28 May 10:28
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  • Fixed setWatermarkText(), thx Alex Director#2007

v.1.3.0

27 May 20:16
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  • Fixed dialogues.
  • Removed unused things.
  • Added setRating() (idea by sonic.gif#5120) (it's actually easier rating changing)
  • Bit changed Main Menu State
  • Now you can exit mod menu by pressing right mouse button
  • Fixed hurt notes
  • Seperated "Character trails" to "Boyfriend Trail" and "Opponent Trail"
  • Added Average Ms to score text
  • Fixed character trails (they'll change now after changing character)
  • Now vocals won't play when missing sustain notes.
  • Added swap strumlines (for swapping arrows like in "Game Over" or "Dilemma"
  • Added Stage Editor (Currently stage editor isn't good actually. It's alpha, so i'll improve it)
  • Added "Randomly Generated Charts" to Freeplay Gameplay Changers (CTRL in freeplay menu) (https://www.youtube.com/watch?v=eAZxEvTgtGA)
  • Merged changes with psych engine's changes
  • Added New scoretext position (You can change it in visuals settings)

Stage Editor is currently in Alpha version, stay tuned for more updates.

v.1.2.0

15 May 18:25
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Literally smallest update ever.
Changelog:

  • Added "Disable Debugmenu Buttons" to charting state
  • Added "Disable Antimash" to charting state (like in old kade engine versions, better spam now) (bambi bambi bambi)

Gonna work on stage editor now. Cuz i don't have more easy ideas rn

v.1.1.0

02 May 12:53
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Again small update:

  • Fixed Hide Middlescroll Opponent Note
  • Improved themed menu backgrounds.
  • Added autoskip titlestate to options.
  • Fixed mods.
  • Fixed Hold Note Visibility
  • Bit changed notes colors settings.
  • Now you can add your own main menu items w/o source code. Check out this

v.1.0.1

01 May 15:56
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Hotfix:

  • Backgrounds aren't broken anymore

v.1.0.0

01 May 13:59
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Changelog:

  • Now you can hold mouse2 (rmb) and drag to place notes in charting state instead of placing one by one.
  • Healthdrain (Yes, i know it's actually possible to make it with lua). You can enable it in charting state.
  • Now you can hold C & scroll mouse wheel to increase note sustain length in charting state.
  • Added autosave in charting state. (check out options)
  • FPS limit is now 360.
  • Another shader bugfixes.
  • Added ingame instrumental volume (check out charting state). Now you can decrease instrumental volume if it's too loud. (Will help you if instrumental is louder than voices)
  • Added hold note visibility option, now you can set visibility of notes' tails.
  • Bit changed sustain notes. Now they work like in kade engine.