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UC2 code for using the REST API with electronic modules (LED, motors, etc.)

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UC2 REST API

This is the playground to start development of using UC2 modules using the HTTP REST API.

ESP32

This folder contains all the code for handling actuators and sensors through HTTP requests. Please use the release versio of the Arduino code and flash it on your ESP32 wemos D1 R32. You can find the RELEASE here

PYTHON

We provide a simple ESP32Client.py that can be used to control the ESP32 microcontroler. We have a Jupyter-notebook based tutorial that can help you through the process.

In order to run it, clone this repository/download it and do:

conda activate $YOURENVIRONMENT$
cd PYTHON
jupyter notebook
pip install numpy requests python-opencv
pip install socket tempfile pyserial

The tutorial can be found here.

You can also install it using PIP:

!pip install UC2-REST==0.1.0rc0

General Usage

from ESP32Client import ESP32Client  
ESP32 = ESP32Client(serialport="unknown")

# move and measure
print("Current position: "+ str(ESP32.get_position(axis=1)))
ESP32.move_x(steps=1000, speed=1000, is_blocking=True, is_absolute=True, is_enabled=True)

# set a funny pattern
import numpy as np

Nx=8
Ny=8
led_pattern = np.abs(np.int8(np.random.randn(3,Nx*Ny)*255))
ESP32.send_LEDMatrix_array(led_pattern, timeout=1)

Hardware

It is the easiest to use the ESP32 WEMOS D1 R32 (Arduino compatible) board in combination with the CNC shield v3:

Tutorials

We provide two tutorials that help you installing the software:

as well as connecting the hardware:

Installation

IMPORTANT: USE THE ESP-IDF version 1.0.6 - >=2.0 has issues with the PS3 controller!

Install Arduino IDE

  • Download the Arduino IDE 1.8.1 from here
  • Install it

Install Serial driver

In case you use a chinese derivate Arduino or an ESP32 board, you most likely need to install the CH340 serial driver. Please have a look here

Get the right Boards

If you want an ESP32 board, please add the following sources to the preferences (Boards). More information can be found here

https://dl.espressif.com/dl/package_esp32_index.json, http://arduino.esp8266.com/stable/package_esp8266com_index.json

Install the required libraries

BEST PRACTICE: Clone the following repository and copy the libraries inside the Arduino library folder: https://github.com/beniroquai/BenesArduinoLibraries

Alternatively:

Go to Tools -> Manage Libraries and add the following libraries (More information here:

ArduinoJson (Benoit Blanchon)
StepperDriver (by Laurentiu Badea)
Adafruit NeoMatrix (Adafruit) and its dependency

PS3/PS4 controller

This code enables a rudimentary integration of the PS3/PS4 controller. For this you need to know/modify the controller's MAC address.

Add the corresponding libraries from here:

Please follow the tutorial here (similar for PS3)

Installation

The instructions on how to do this are base off what can be found here

  1. You can add the ESP32 boards to your Arduino IDE by adding them to the Boards Manager:
    1. Open File -> Preferences
    2. Paste the following URL in the Additional Boards Manager URLs field: https://dl.espressif.com/dl/package_esp32_index.json
    3. Open the Boards Manager with Tools -> Board: "xxx" -> Boards Manager
    4. Look for esp32 (probably the last one in the list), and click install
    5. Select the ESP32 board you have with Tools -> Board: "xxx" under the section ESP32 Arduino
  2. To install this library into your Arduino IDE:
    1. Click on the "Code" button in the top right of this page
    2. Select "Download Zip" (It's always a good idea to look through the code on this page first to make sure you know what you're downloading)
    3. In the Arduino IDE, navigate to Sketch -> Include Library -> Add .ZIP Library, then select the file you just downloaded

Pairing the PS4 Controller:

When a PS4 controller is 'paired' to a PS4 console, it just means that it has stored the console's Bluetooth MAC address, which is the only device the controller will connect to. Usually, this pairing happens when you connect the controller to the PS4 console using a USB cable, and press the PS button. This initiates writing the console's MAC address to the controller.

Therefore, if you want to connect your PS4 controller to the ESP32, you either need to figure out what the Bluetooth MAC address of your PS4 console is and set the ESP32's address to it, or change the MAC address stored in the PS4 controller.

Whichever path you choose, you might want a tool to read and/or write the currently paired MAC address from the PS4 controller. You can try using sixaxispairer for this purpose.

If you opted to change the ESP32's MAC address, you'll need to include the ip address in the PS4.begin() function during within the setup() Arduino function like below where 1a:2b:3c:01:01:01 is the MAC address (note that MAC address must be unicast):

void setup()
{
    PS4.begin("1a:2b:3c:01:01:01");
    Serial.println("Ready.");
}

Compile and Upload Arduino Firmware

  • Download this repository following this link
  • Go to the folder that contains the file main.ino in .ESP32/main
  • Select the board you want to install it to (e.g. Arduino or ESP32 from the Boardmanager)
  • Optional adapt some settings (e.g. adding modules, selecting the communication channel like Wifi / Serial) by commenting/outcommenting the following lines (you can find it under the tab REST_API_JSON_Serial_Wifi_motor_PS3_v0 )
 // CASES:
// 1 Arduino -> Serial only
// 2 ESP32 -> Serial only
// 3 ESP32 -> Wifi only
// 4 ESP32 -> Wifi + Serial ?

// load configuration
#define ARDUINO_SERIAL
//#define ESP32_SERIAL
//#define ESP32_WIFI
//#define ESP32_SERIAL_WIFI

....


// load modules
# ifdef IS_ESP32
#define IS_DAC // ESP32-only
#define IS_PS3 // ESP32-only
#define IS_ANALOGOUT// ESP32-only
#endif
#define IS_LASER
#define IS_MOTOR

  • Optional: Adapt some pin settings in thhe file pindef.h
  • Now select the port of your arduino device. go to tools-> Ports and select the one that looks like your arduino/esp32
  • Now upload the code (hit the right-arrow on the left hand side)
  • Compiling can take a moment

Test the code using the Arduino Serial

  • Open the Arduino Serial (more information here
  • Set the Baudrate to 115200 and enter some Json commands to manipulate the actuators
    • Identify the Board: {"task": "/state_get"}
    • Turn on the laser: {"task": "/laser_act", "LASERid":1, "LASERval":2}
    • Move the motor: {"task": "/motor_act", "axis":1, "speed":1000, "position":1000, "isabsolute":1, "isblocking":1}
    • Operate the analog out: {"task": "/analogout_act", "analogoutid": 1, "analogoutval":1000}
    • Operate the dac (e.g. lightsheet): {"task": "/dac_act", "dac_channel": 19, "frequency":1, "offset":0, "amplitude":0, "clk_div": 10000}

Test the code using the Python interface

  • Open a terminal in the folder where you downloaded this repository
  • Navigate to the folder PYTHON
  • Install the following dependencies via pip: pip install requests python-opencv
  • Open the file TEST_ESP32RestSerialAPI.py
  • Adapt the serialport:
serialport = "/dev/cu.SLAB_USBtoUART"
serialport = "/dev/cu.SLAB_USBtoUART"
serialport = "/dev/cu.wchusbserial1430"
serialport = "COM3"
  • Execute script in Python and check result
  • In case of an error, file an Issue here

UC2 and ImSwitch

The device adapter in PYTHON/ESP32RestSerialAPI.py is integrated into the open-source control and visualization software ImSwitch. A customized fork for UC2 can be found here.

In order to get it working, please follow the steps in the dedicated README

API defintion

This will come soon. In principle, every actuator/sensor should have three comonents:

  • *_act => action -> do something
  • *_set => set -> set parameters
  • *_get => get -> get parameters

Available hardware

  • Stepper Motor (e.g. 2Wire)
  • Analog Out (e.g. PWM)
  • DAC (e.g. function generator for Galvos)
  • Laser (e.g. TTL)
  • State (e.g. information from the board)

Accessing the Swagger UI

This is an experimental feature. You can access the REST API from the Swagger UI in your browser by opening the browser and connect to the ESP32 presumingly both are in the same network.

TODO's

  • create pip package
  • add testing files