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    • Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. Lanvin, B. Kerbl, G. Drettakis, ACM TOG (proc. SIGGRAPH) 2025
      Python
      34348101Updated Jul 22, 2025Jul 22, 2025
    • Python
      2700Updated Jul 22, 2025Jul 22, 2025
    • Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
      Python
      1151.3k785Updated Jun 10, 2025Jun 10, 2025
    • Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024
      C++
      1110800Updated Jan 25, 2025Jan 25, 2025
    • Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
      Python
      2.5k18k62532Updated Oct 30, 2024Oct 30, 2024
    • Cuda
      3681.2k5013Updated Oct 21, 2024Oct 21, 2024
    • Support code for controlnet diffuser step of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR2024
      Python
      41100Updated Sep 20, 2024Sep 20, 2024
    • The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"
      Python
      1519590Updated Aug 20, 2024Aug 20, 2024
    • Cuda
      41020Updated Aug 7, 2024Aug 7, 2024
    • C++
      4700Updated Jul 19, 2024Jul 19, 2024
    • C++
      61301Updated Jul 17, 2024Jul 17, 2024
    • 3dlayers

      Public
      C#
      22000Updated Jun 27, 2024Jun 27, 2024
    • Official implementation of "Physically-Based Lighting for 3D Generative Models of Cars", Computer Graphics Forum 2024 (Proceedings of the Eurographics Conference)
      Python
      42010Updated Apr 19, 2024Apr 19, 2024
    • nerfshop

      Public
      NeRFshop: Interactive Editing of Neural Radiance Fields
      Cuda
      23459100Updated Mar 27, 2023Mar 27, 2023