This is a TypeScript library that wraps the basic functionality of CGAL's weighted straight skeleton implementation using Wasm (WebAssembly). You can use this library to generate weighted straight skeletons of polygons with or without holes.
npm i weighted-straight-skeleton
This library supports both arrays of points (SkeletonBuilder.buildFromPolygon
) and GeoJSON polygons (SkeletonBuilder.buildFromGeoJSON
).
- Input polygon must have at least one ring.
- The first ring is always the outer ring, and the rest are inner rings.
- Outer rings must be counter-clockwise oriented and inner rings must be clockwise oriented.
- All rings must be weakly simple.
- Each ring must have a duplicate of the first vertex at the end.
- If weights or angles are provided, the number of weights or angles must match the number of vertices in the polygon.
add to your package.json
"weighted-straight-skeleton": "github:pcace/weighted-straight-skeleton#main"
then run npm install
import { SkeletonBuilder, Skeleton } from 'weighted-straight-skeleton'
// Contains two rings: outer and inner.
const polygon = [
[
[-1, -1],
[0, -12],
[1, -1],
[12, 0],
[1, 1],
[0, 12],
[-1, 1],
[-12, 0],
[-1, -1]
], [
[-1, 0],
[0, 1],
[1, 0],
[0, -1],
[-1, 0]
]
];
// optionally send weights for each polygon vertex
const weights = [
[1.5, 1.0, 1.5, 1.8, 1.5, 1.8, 1.5, 1.8, 1.5],
[1.5, 1.8, 1.5, 1.5, 1.5]
];
// Initialize the Wasm module by calling init() once.
SkeletonBuilder.init().then(() => {
const result = SkeletonBuilder.buildFromPolygonWithWeights(polygon, weights);
// Check if the skeleton was successfully constructed
if (result !== null) {
for (const vertex of result.vertices) {
// Do something with vertices
}
for (const polygon of result.polygons) {
// Do something with polygons
}
}
});
import { SkeletonBuilder, Skeleton } from 'weighted-straight-skeleton'
// Contains two rings: outer and inner.
const polygon = [
[
[-1, -1],
[0, -12],
[1, -1],
[12, 0],
[1, 1],
[0, 12],
[-1, 1],
[-12, 0],
[-1, -1]
], [
[-1, 0],
[0, 1],
[1, 0],
[0, -1],
[-1, 0]
]
];
// optionally send angles for each polygon vertex
const angles = [
[45, 90, 45, 60, 45, 60, 45, 60, 45],
[45, 60, 45, 45, 45]
];
// Initialize the Wasm module by calling init() once.
SkeletonBuilder.init().then(() => {
const result = SkeletonBuilder.buildFromPolygonWithAngles(polygon, angles);
// Check if the skeleton was successfully constructed
if (result !== null) {
for (const vertex of result.vertices) {
// Do something with vertices
}
for (const polygon of result.polygons) {
// Do something with polygons
}
}
});
Note: Tested with emscripten version 3.1.16
- Clone this repository.
- Run
npm i
to install dependencies. - Optionally, rebuild the Wasm module:
- Install Emscripten and make sure that it's in your PATH.
cd src/core
, thensh ./install_libraries.sh
to download and unpack all dependencies.mkdir build && cd build
to create a build directory.emcmake cmake ..
to generate the build files.emmake make
to build the Wasm module. Rerun this whenever your .cpp files change.
- Run
npm run build
to build the library ornpm run dev
to start a development server that watches for changes.