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Cardboard VR Camera3D

Google cardboard VR Camera for godot 4

For mobile use: activate the gyroscope sensor on: 'Project Settings -> Input Devices -> Sensors -> Enable Gyroscope'

Usage:

  • Just place on the scene orcharactebody 3D.

Properties:

  • Active : bool = Is active
  • UseGysroscope : bool = If use gyroscope as rotation input
  • Mouse_Sensitivity : float = Mouse sensitivity when not using the gyroscope for rotation
  • GysroscopeFactor : float = gyroscore factor speed (sensitivity)
  • RotateParent : bool = if rotates parent
  • Handle_Mouse_Capture : bool = if handles mouse capture (for non gyroscope use)
  • Input_Cancel : String = Input to release mouse capture
  • EyesSeparation : float = Separation of eyes cameras
  • EyeHeight : float = Base height camera
  • EyeConvergenceAngle : Eyes camera convergence angle

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Google cardboard VR for godot 4

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