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Releases: poingstudios/dialog-sharp

v0.1.1

06 Mar 01:06

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  • Added PluginVersion label on Sample
  • Fixed bug with addons/dialog_sharp/src/components/DialogRayCast3d.cs
  • Change the name of Player.cs to DialogSharpPlayer.cs to avoid errors with the common class name

Full Changelog: v0.1.0...v0.1.1

v0.1.0

05 Mar 23:40

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🎉 Initial Release

First public release of DialogSharp, a dialogue system plugin for Godot 4.x implemented in C#.

✨ Features

  • Core Dialogue System

    • Basic dialogue UI with customizable themes
    • Support for branching conversations
    • Character profile picture integration
    • Text display effects and animations
  • Player Integration

    • DialogRayCast2D and DialogRayCast3D components
    • Built-in interaction system
    • WASD/Arrow key movement controls
    • Auto-pause during dialogues
  • NPC System

    • DialogArea2D and DialogArea3D components
    • Event-based dialogue triggers
    • Support for complex dialogue trees
    • Resource-based dialogue storage

📝 Documentation

  • Basic setup guide
  • Code examples
  • Sample scene included

🔧 Technical Details

  • Godot 4.x compatibility
  • Full C# implementation
  • MIT License

🎮 Demo

  • Sample scene available at res://addons/dialog_sharp/sample/DialogSharpSample.tscn

Full Changelog: https://github.com/poingstudios/dialog-sharp/commits/v0.1.0