This is a community-sourced tech tree designed to support as many mods as possible and extend the KSP technology experience without affecting the way stock is laid out.
This mod is not a rebalance or a restructure, and does not affect the positions of items in the tree. It is the responsibility of the modder to add their parts to the appropriate part of the tree. Check out the For Modders file for more information.
Please see the KSP Forums thread for more information.
I welcome contributions and improvements to the repository. New tech nodes and changes to the existing structure however must go through a consultation process on the KSP Forums thread, so please post there first.
Please target any pull requests to the dev
branch.
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
This mod is only a tech tree! It requires an appropriate version of ModuleManager to function.
For translation instructions please see Localization Instructions
- German: Three_Pounds
- Spanish: (KSP forum user fitiales)
- Russian: (KSP forum user vladmir_v)
- Simplified Chinese: (Iso-Polaris, EthanWang706, WC12366 )
- Italian: (KSP forum user Simog)
- German: (KSP forum user Three_Pounds)
- French (Aodh4n)
- Portugese (gui8515)
The contents of this pack are distributed under a Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode).
You are free to share and adapt the materials only for non-commercial purposes and when providing appropriate attribution. Any derivatives must be distributed under the same license.